Difference between revisions of "Clockwork Kazooie Egg"

276 bytes added ,  19:48, February 9, 2022
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{{Infobox item
{{Infobox item
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|game=''[[Banjo-Tooie]]''
|game=''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|use=Remote-controlled explosive
|use=Remote-controlled explosive
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
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{{br}}
{{br}}
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.  
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.  
===''Banjo-Pilot''===
Clockwork Kazooie Eggs make an appearance in ''[[Banjo-Pilot]]'', as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash.


===''Banjo-Kazooie: Nuts & Bolts''===
===''Banjo-Kazooie: Nuts & Bolts''===
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