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Difference between revisions of "Clockwork Kazooie Egg"

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|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}}
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s in ''[[Banjo-Tooie]]''. [[Jamjars]] teaches [[Kazooie]] how to use them at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns how to use.
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s in ''[[Banjo-Tooie]]''. [[Jamjars]] teaches [[Kazooie]] how to use them at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
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==Description==
==Description==
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty.
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty.
 
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.


When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if the duo take damage from an enemy or obstacle. It has a limited jumping ability and is able to pick up items, including those in tight areas that Banjo and Kazooie cannot reach.
{{br}}
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.



Revision as of 17:29, August 6, 2020

“The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!”
Jamjars

Clockwork Kazooie Eggs are large, red-spotted ammunition eggs in Banjo-Tooie. Jamjars teaches Kazooie how to use them at the Isle o' Hags' Wasteland, if she has 315 Musical Notes. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.

In Banjo-Kazooie: Nuts & Bolts, a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In Banjoland, there is a Clockwork Kazooie behind a glass case, and it retains its appearance from Banjo-Tooie.

Description

A Clockwork Kazooie

Clockwork Kazooie Eggs have a similar use to Grenade Eggs in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain Cheato spell that doubles the maximum capacity to twenty.

When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press B Button to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if the duo take damage from an enemy or obstacle. It has a limited jumping ability and is able to pick up items, including those in tight areas that Banjo and Kazooie cannot reach.

Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the Rocknut Tribe. Clockwork Kazooie Eggs must be used to open the Superstash. In the final boss battle, when Gruntilda tries to cool down the Hag 1, Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.

Names in other languages

Language Name Meaning
German Zeitbombe
Uhrwerk Kazooie (Nuts & Bolts)
Time Bomb
Clockwork Kazooie
Spanish Huevos Teledirigidos
Kaz Mecánico (Nuts & Bolts)
Remote Control Eggs
Mechanical Kaz

Trivia

  • Several glitches in Banjo-Tooie are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter Grunty Industries without Chuffy. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach Jiggy without using the Springy Step Shoes.