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|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}}
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]}}
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition eggs that appear in ''[[Banjo-Tooie]]''. As the name suggests, they contain a small, controllable bomb shaped in the likeness of Kazooie.
'''Clockwork Kazooie Eggs''' are large, red-spotted ammunition [[egg]]s in ''[[Banjo-Tooie]]''. [[Jamjars]] teaches [[Kazooie]] how to use them at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns how to use.


In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.


==Overview==
==Description==
[[File:Clockwork Kazooie.jpg|thumb|left]]
[[File:Clockwork Kazooie.jpg|thumb|left]]
Clockwork Kazooie Eggs are the fifth and final egg that [[Jamjars]] teaches Kazooie how to use. He teaches her how to use the Clockwork Kazooie Eggs at the [[Wasteland]] of the [[Isle o' Hags]]. In a sense, they are advanced Grenade Eggs. However, rather than just shooting them at targets, Clockwork Kazooie Eggs will hatch small, controllable, mechanized Kazooies known as Clockwork Kazooies. Clockwork Kazooies are fairly useful, as they can fit into places that are either too narrow or out of reach for Banjo or Kazooie. Clockwork Kazooies only last for a limited time before blowing up, although the player can detonate them prematurely if needed. Clockwork Kazooies can also be used to pick up items, particuarly any ones in the areas that Banjo or Kazooie cannot reach. Banjo and Kazooie can only hold 10 of the large Clockwork Kazooie Eggs, although a Cheato spell can double their capacity to twenty.  
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty.


They contain tiny controllable bombs shaped in the likeness of [[Kazooie]]. [[Jamjars]] teaches her how to use them in the Wasteland area of the [[Isle o' Hags]], just outside the entrance to [[Terrydactyland]]. Unlike other eggs, they will fall into a low arc when fired, and crack open upon hitting the ground to reveal the tiny walking explosive. The bomb itself can be controlled with {{button|N64|Control Stick}} and has a limited jumping ability. It will explode after 20 seconds, when it hits an enemy, or it falls into a pool of water. It can also be detonated manually by pressing {{button|N64|B}}. It will also explode if [[Banjo]] or Kazooie is attacked while the player is controlling the bomb. Also, if you are trying to take out an enemy, you can lob it directly up. If it hits the enemy directly, they will be engulfed by a huge explosion.
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.


Among the advantages of Clockwork Kazooie Eggs is their small size which allows them to fit into tight spaces. Baddies will ignore them, making them useful for sneak attacks against enemies which might be unapproachable from the front. Their explosive power makes them extremely damaging when used in combat, and also means that they can be used to blow up rocks and other obstacles when [[Grenade Eggs]] are in short supply. Unlike other eggs, where multiple eggs are received, you only get one of these when you grab a nest with the egg. The Clockwork Kazooie bomb can collect items, which can lead to quite a few sequence breaks, such as collecting a high-up [[Jiggy]] without needing to earn the [[Springy Step Shoes]].
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash Deluxe]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.
 
These eggs are also required to help defeat the [[Hag 1]] in the final fight of the game. After Grunty has to cool down the machine, Kazooie must fire a Clockwork Kazooie Egg into the tailpipe and blow up one of the batteries.


==Names in other languages==
==Names in other languages==
{{Foreign names
{{foreign names
|Spa=Huevos Teledirigidos<br>Kaz Mecánico (''Nuts & Bolts'')
|Spa=Huevos Teledirigidos<br>Kaz Mecánico (''Nuts & Bolts'')
|SpaM=Remote Control Eggs<br>Mechanical Kaz
|SpaM=Remote Control Eggs<br>Mechanical Kaz
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==Trivia==
==Trivia==
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]].
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
{{Items}}
{{Items}}
{{BT}}
{{BT}}
[[Category:Eggs]]
[[Category:Eggs]]
[[Category:Items in Banjo-Tooie]]
[[Category:Items in Banjo-Tooie]]

Revision as of 17:21, August 6, 2020

“The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!”
Jamjars

Clockwork Kazooie Eggs are large, red-spotted ammunition eggs in Banjo-Tooie. Jamjars teaches Kazooie how to use them at the Isle o' Hags' Wasteland, if she has 315 Musical Notes. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns how to use.

In Banjo-Kazooie: Nuts & Bolts, a Clockwork Kazooie Egg appears as a weapon capable of firing red homing bullets. In Banjoland, there is a Clockwork Kazooie behind a glass case, and it retains its appearance from Banjo-Tooie.

Description

Clockwork Kazooie.jpg

Clockwork Kazooie Eggs have a similar use to Grenade Eggs in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain Cheato spell doubles the maximum capacity to twenty.

When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press B Button to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if Banjo and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.

Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the Rocknut Tribe. Clockwork Kazooie Eggs must be used to open the Superstash Deluxe. In the final boss battle, when Gruntilda tries to cool down the Hag 1, Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.

Names in other languages

Language Name Meaning
German Zeitbombe
Uhrwerk Kazooie (Nuts & Bolts)
Time Bomb
Clockwork Kazooie
Spanish Huevos Teledirigidos
Kaz Mecánico (Nuts & Bolts)
Remote Control Eggs
Mechanical Kaz

Trivia

  • Several glitches in Banjo-Tooie are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter Grunty Industries without Chuffy. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach Jiggy without using the Springy Step Shoes.