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{{Infobox item
{{Infobox item
|image=[[File:Clockwork Kazooie Eggs.png|200px]]
|aka =
|game=''[[Banjo-Tooie]]''<br>''[[Banjo-Pilot]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
|image = Clockwork_Kazooie_Nest.png
|use=Remote-controlled explosive
|size = 270px
|icon=[[File:BT XBLA Clockwork Kazooie Egg icon.png]]}}
|game = [[Banjo-Tooie]]<br>[[Banjo-Tooie (Xbox Live Arcade)]]
{{Quote|The ultimate egg for you to hold, a clockwork bomb that's remote-controlled!|[[Jamjars]]|[[Banjo-Tooie]]}}
|use = Remote-controlled explosive
'''Clockwork Kazooie Eggs''' are a recurring item in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
|max = 10 (20)
 
|icon = Clockwork-kazooie-egg.png
==Location and uses==
}}
Clockwork Kazooie Eggs are large, red-spotted ammunition [[egg]]s.
'''Clockwork Kazooie Eggs''' are relatively large, spotted ammunition eggs which contain tiny controllable bombs shaped in the likeness of [[Kazooie]]. [[Jamjars]] teaches her how to use them in the Wasteland area of the [[Isle o' Hags]], just outside the entrance to [[Terrydactyland]]. Unlike other eggs, they will fall into a low arc when fired, and crack open upon hitting the ground to reveal the tiny walking explosive. The bomb itself can be controlled with the Control Stick and has a limited jumping ability. It will explode after 20 seconds, when it hits an enemy, or it falls into a pool of water. It can also be detonated manually by pressing {{B}}. It will also explode if [[Banjo]] or Kazooie is attacked while the player is controlling the bomb.
 
===''Banjo-Tooie''===
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
In ''[[Banjo-Tooie]]'', [[Jamjars]] teaches [[Kazooie]] how to use the Clockwork Kazooie Eggs at the [[Isle o' Hags]]' [[Wasteland]], if she has 315 [[Musical Note]]s. Clockwork Kazooie Eggs are the fifth and final egg that Kazooie learns to use.
 
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. [[Banjo]] and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although there is a certain [[Cheato]] spell that doubles the maximum capacity to twenty.
 
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if the duo take damage from an enemy or obstacle. It has a limited jumping ability and is able to pick up items, including those in tight areas that Banjo and Kazooie cannot reach.
{{br}}
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut]] tribe. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.
 
===''Banjo-Pilot''===
Clockwork Kazooie Eggs make an appearance in ''[[Banjo-Pilot]]'', as items dropped behind by Kazooie during her fight in the Honeycomb Cup, being used for defense and making the racer crash.


===''Nuts & Bolts''===
Among the advantages of Clockwork Kazooie Eggs is their small size which allows them to fit into tight spaces. Baddies will ignore them, making them useful for sneak attacks against enemies which might be unapproachable from the front. Their explosive power makes them extremely damaging when used in combat, and also means that they can be used to blow up rocks and other obstacles when [[Grenade Eggs]] are in short supply. Unlike other eggs, where multiple eggs are received, you only get one of these when you grab a nest with the egg.
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', a Clockwork Kazooie Egg appears as part of the vehicle part [[List of Nuts & Bolts vehicle parts|Clockwork Kaz]], a weapon capable of firing red homing Clockwork Kazooies. In [[Banjoland]], there is a Clockwork Kazooie behind a glass case, and it retains its appearance from ''Banjo-Tooie''.


==Nomenclature==
One interesting property of Clockwork Kazooie Eggs is that they can collect items. This can lead to quite a few sequence breaks, such as collecting a high-up [[Jiggy]] without needing to earn the [[Springy Step Shoes]].
===Clockwork Kazooie Egg===
{{foreign names
|Spa=Huevos Teledirigidos
|SpaM=Remote Control Eggs
|Ger=Zeitbombe
|GerM=Time Bomb
}}
===Clockwork Kaz===
{{foreign names
|Spa=Kaz Mecánico
|SpaM=Mechanical Kaz
|Ger=Uhrwerk Kazooie
|GerM=Clockwork Kazooie
}}


==Trivia==
==Trivia==
*Several [[List of Banjo-Tooie glitches#Clockwork Kazooie|glitches]] in ''Banjo-Tooie'' are possible because of the Clockwork Kazooie Egg. The most notable of them is the ability to enter [[Grunty Industries]] without [[Chuffy]]. Clockwork Kazooies can cause a few sequence breaks, such as collecting an out-of-reach [[Jiggy]] without using the [[Springy Step Shoes]].
*The N64 model for the Clockwork Kazooie appears in a glass case in [[Banjoland]].
*The egg appears in ''[[Banjo-Kazooie: Nuts & Bolts]]'' as a weapon that fires homing bullets.


{{Items}}
[[de:Uhrwerk Eier]]
{{BT}}
[[Category:Eggs]]
[[Category:Items in Banjo-Tooie]]

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