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Difference between revisions of "Beak Bomb"
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{{Infobox move | {{Infobox move | ||
|image = [[File:Beak Bomb B-K.png|250px]]<br>The Beak Bomb ability being used in ''Banjo-Kazooie''. | |image = [[File:Beak Bomb B-K.png|250px]]<br>The Beak Bomb ability being used in ''Banjo-Kazooie''. | ||
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo Tooie]]'' | |game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]'' | ||
|world = [[Freezeezy Peak]] (''B-K'')<br>Pre-learned (''B-T'') | |world = [[Freezeezy Peak]] (''B-K'')<br>Pre-learned (''B-T'') | ||
|buttons = {{button|N64|B}} while in [[flight]] | |buttons = {{button|N64|B}} while in [[flight]] | ||
|uses = Aerial attack, high | |uses = Aerial attack, activating high up switches, quick boost in flight | ||
}} | }} | ||
{{quote|Use the devastating Beak Bomb aerial attack by pressing B while [[Kazooie]] is [[Flight|flying]].|[[Bottles]]|[[Banjo-Kazooie]]}} | {{quote|Use the devastating Beak Bomb aerial attack by pressing {{button|N64|B}} while [[Kazooie]] is [[Flight|flying]].|[[Bottles]]|[[Banjo-Kazooie]]}} | ||
The '''Beak Bomb''' is an aerial attack | The '''Beak Bomb''' is an aerial attack in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]''. To execute the move, the player must press {{button|N64|B}} while [[Kazooie]] is [[flight|flying]] in midair. By doing so, [[Banjo]] and Kazooie pull themselves back and then quickly charge like a missile at their target. One [[Red Feather]] is used each time they perform the attack. | ||
Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground. | |||
In ''Banjo-Kazooie'', the duo learn Beak Bomb in [[Freezeezy Peak]]. It the only attack capable of defeating [[Sir Slush]]es. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against [[Gruntilda]]. | |||
In ''Banjo-Tooie'', Beak Bomb returns as a default move, like the other ''Banjo-Kazooie'' moves. The player can now hold {{button|N64|B}} to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air. | |||
==Names in other languages== | ==Names in other languages== | ||
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{{BK}} | {{BK}} | ||
{{BT}} | {{BT}} | ||
[[Category:Abilities in Banjo-Kazooie]] | |||
[[Category:Abilities in Banjo-Tooie]] |
Revision as of 22:11, March 21, 2020
The Beak Bomb ability being used in Banjo-Kazooie. | |
Game(s) | Banjo-Kazooie Banjo-Tooie |
World(s) learned | Freezeezy Peak (B-K) Pre-learned (B-T) |
Button(s) | while in flight |
Uses | Aerial attack, activating high up switches, quick boost in flight |
- “Use the devastating Beak Bomb aerial attack by pressing while Kazooie is flying.”
- —Bottles, Banjo-Kazooie
The Beak Bomb is an aerial attack in Banjo-Kazooie and Banjo-Tooie. To execute the move, the player must press while Kazooie is flying in midair. By doing so, Banjo and Kazooie pull themselves back and then quickly charge like a missile at their target. One Red Feather is used each time they perform the attack.
Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb gives off its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.
In Banjo-Kazooie, the duo learn Beak Bomb in Freezeezy Peak. It the only attack capable of defeating Sir Slushes. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against Gruntilda.
In Banjo-Tooie, Beak Bomb returns as a default move, like the other Banjo-Kazooie moves. The player can now hold to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | くちばしミサイル Kuchibashi Misairu |
Beak Missile |