Difference between revisions of "Banjo-Tooie"

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{{DISPLAYTITLE:''Banjo-Tooie''}}
{{DISPLAYTITLE:''Banjo-Tooie''}}
{{Cleanup|Wikia, specifically Story and Reception sections}}
{{Infobox game
{{Infobox game
|image = Banjo Tooie NA box cover.png
|image = Banjo Tooie NA box cover.png
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'''''Banjo-Tooie''''' is the second game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and the direct sequel to ''[[Banjo-Kazooie]]''. Like the previous game, ''Banjo-Tooie'' was developed by [[Rare, Ltd.]] and published by [[Nintendo]]. It was released for the [[Nintendo 64]] in late 2000, or 2001 in Europe. It was ported to the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] in 2009. "Tooie" is a portmanteau of Kazooie and "two", owing to it being the second ''Banjo-Kazooie'' title.
'''''Banjo-Tooie''''' is the second game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and the direct sequel to ''[[Banjo-Kazooie]]''. Like the previous game, ''Banjo-Tooie'' was developed by [[Rare, Ltd.]] and published by [[Nintendo]]. It was released for the [[Nintendo 64]] in late 2000, or 2001 in Europe. It was ported to the [[Banjo-Tooie (Xbox Live Arcade)|Xbox Live Arcade]] in 2009. "Tooie" is a portmanteau of Kazooie and "two", owing to it being the second ''Banjo-Kazooie'' title.


''Banjo-Tooie'' takes place after the events of ''[[Banjo-Kazooie: Grunty's Revenge]]'', chronologically placing it as the third title of the series. ''Banjo-Tooie'' also takes place two years after the events of ''Banjo-Kazooie''. In it, [[Mingella]] and [[Blobbelda]] free [[Gruntilda]] from the boulder she was trapped under, and they then attempt to help Grunty recover from her skeletal appearance with their [[Big-O-Blaster]] invention, which sucks the life from characters and objects in the [[Isle o' Hags]]. Banjo and Kazooie go on an adventure to stop Grunty and her sisters. ''Banjo-Tooie'' has a more cynical tone than its predecessor and introduced darker elements to the series, such [[Bottles]]'s death.
''Banjo-Tooie'' takes place after the events of ''[[Banjo-Kazooie: Grunty's Revenge]]'', chronologically placing it as the third title of the series. ''Banjo-Tooie'' also takes place two years after the events of ''Banjo-Kazooie''. In it, [[Mingella]] and [[Blobbelda]] free [[Gruntilda]] from the boulder she was trapped under, and they then attempt to help Grunty recover from her skeletal appearance with their [[Big-O-Blaster]] invention, which sucks the life from characters and objects in the [[Isle o' Hags]]. [[Banjo]] and [[Kazooie]] go on an adventure to stop Grunty and her sisters. ''Banjo-Tooie'' has a more cynical tone than its predecessor and introduced darker elements to the series, such [[Bottles]]'s death.


==Story==
==Story==
===Intro===
Two years later after Gruntilda fell off her tower and was buried in Spiral Mountain, her loyal minion [[Klungo]] is still trying to push the boulder. Meanwhile, Banjo, Kazooie, Bottles and [[Mumbo Jumbo]] are playing poker inside [[Banjo's House]]. To cheat, Kazooie says that Gruntilda has returned and grabs Bottles' poker chips while he looks away. Suddenly, the four hear a noise outside, and the shaman goes to check what could've caused it. He ends up spotting Gruntilda's sisters, [[Mingella]] and [[Blobbelda]], arriving in Spiral Mountain on their [[Hag 1]] to free the witch. They use a spell to break the rock and Gruntilda comes out of her grave as a skeleton, mad about her current state. The sisters explain they have a plain to restore her body and go back to the drilling machine, heading to [[Cauldron Keep]]. Gruntilda, however, spots the shaman who runs away from her back to Banjo's home. He warns the three inside about the threat, but Bottles does not believe him and thinks its just a trick, like Kazooie did earlier. As he was telling the truth, Gruntilda casts a spell on the building and kills Bottles who was inside, leaving his burnt body outside with his soul leaving it. Banjo and Kazooie then set out on an adventure to avenge the mole and stop whatever plan the witches might have.
On a dark and stormy night, two years after Gruntilda's defeat, [[Klungo]] continues his ongoing two-year effort to free''' ''' the witch from beneath the boulder that crushed her following the final battle with Banjo & Kazooie in the previous game. Meanwhile, Banjo, Kazooie, [[Bottles]], and [[Mumbo Jumbo]] are playing poker together at Banjo's House, with Kazooie constantly cheating, such as claiming Grunty's return so that she could steal some poker chips.


Suddenly, [[Spiral Mountain]] experiences tremors like that of an earthquake, which disrupts Banjo and friends' game. The tremors were caused by a massive digging machine called the [[Hag 1]], piloted by Grunty's sisters, [[Mingella]] and [[Blobbelda]], who have come to rescue their sister. After the quake, Banjo says someone should go investigate. Kazooie claims to be too scared, so Mumbo bravely decides to go. Kazooie then reveals she was faking so she can steal some of his chips.
The duo go through the destroyed Spiral Mountain and enter the [[Digger Tunnel]] left by the Hag 1, encountering Klungo. They fight and the duo wins, reaching [[Jinjo Village]]. They meet its ruler, [[King Jingaling]], who gives them the game's first [[Jiggy]] and talks about [[Jiggywiggy's Temple]], where they will be able to open more worlds and reach Cauldron Keep. He then opens a tunnel in [[Bottles' House]] that leads to said place. The duo heads there, and [[King Jingaling's Throne Room]] is blasted by Mingella and Blobbelda's [[Big-O-Blaster]], the life-sucking gun they will use to restore their sister's body. The [[Jinjo]] king becomes a zombie, and [[Toots]] a pile of ashes with eyes. Inside the mole's house, they meet his wife, [[Mrs. Bottles]], who's not aware of his death and is still waiting for him to come back for dinner. Banjo is too afraid to tell her about what happened, and stops Kazooie when she attempts to. They also meet Bottles' children, [[Goggles]] and [[Speccy]]. Once they get through the [[Disciple of Jiggywiggy]] and finally meet [[Master Jiggywiggy]] himself, he tells them about the [[Crystal Jiggy]] and how it will allow them to reach Gruntilda, opening the first world, [[Mayahem Temple]]. There, they meet Bottles' drill sergeant brother [[Jamjars]] who teaches them new moves when they have enough [[Musical Note]]s. Throughout the worlds they also encounter [[Mumbo's Skull]], where Mumbo can help them, and [[Wumba's Wigwam]], where Mumbo's rival [[Humba Wumba]] lives. The shaman requests a [[Glowbo]] to help the duo with [[spell]]s while the sha-woman needs it to transform them, essentially taking Mumbo's former role.


When the witches arrive, Klungo expresses his grief of failing to save his mistress, but her sisters assure they got it covered. They use a spell to destroy the boulder trapping Grunty, but as she climbs out, they realize she has withered away to nothing but an animate skeleton with robes. Grunty is not pleased about being a walking corpse, but Mingella and Blobbelda reassures their sister that they have a plan to restore her body, and she must come with them back to their castle. Having witnessed Grunty's escape from the boulder, Mumbo bolts back to the house, but is seen by the witches.
Once Banjo and Kazooie finally reach Cauldron Keep, they face off against Klungo one last time. After being defeated, he leaves and states he's off to make "[[Hero Klungo Sssavesss Teh World|ssstupid]] [[Hero Klungo Sssavesss Teh Universsse|gamesss]]". Gruntilda then puts the duo in her own game show, the [[Tower of Tragedy]] Quiz, alongside her sisters Mingella and Blobbelda. They lose and get squished by 1 ton weights while Banjo escapes and runs upstairs to use the Big-O-Blaster and revive both Bottles and King Jingaling. The duo then goes to the top of the castle and fight Gruntilda in her Hag 1, answering a few more questions and exploding the drill. This leaves the witch as simply a disembodied skull, and duo leaves to celebrate at Bottles' House. The party was already over, however, so they call their friends to play kickball with the witch's remains. Gruntilda then claims she will get her revenge in "''Banjo-Threeie''" (a joke name based off on "''Snakes in Space''", another joke sequel teased at the end of ''[[rarewiki:Snake Rattle 'n' Roll|Snake Rattle 'n' Roll]]''<ref>[https://twitter.com/Ghoulyboy/status/1308910112942235654 Gregg mayles on Twitter: "@Thelostzelda @oakieland @Intonyeon @MorganKuno @grantkirkhope @ssbm_cortex Nothing to do with Microsoft. I based the joke off the ending in Snake Rattle n’ Roll"]</ref>), with [[Captain Blubber]] flying by on the [[Saucer of Peril]].
 
The skeletal Grunty runs after him, firing spells rapidly. Upon reaching the house, Mumbo rushes inside to warn Banjo, Kazooie and Bottles. Grunty then starts charging a powerful spell to destroy them all. Banjo & Kazooie see Gruntilda, and leave at once with Mumbo, but Bottles, believing it to be another trick, stays put and ends up getting obliterated along with the house. The witch sisters then leave Spiral Mountain in the Hag 1, heading for their castle, leaving behind some minions to destroy the area as well as Klungo.
 
The next morning, Banjo, Kazooie and Mumbo observe the damaged state of Spiral Mountain and their house. They witness Bottles crawling out of the ruins, dying and becoming a ghost. Mumbo is outraged by this turn of events and swears revenge. He tells Banjo and Kazooie to go after the witch before leaving behind the duo. Kazooie is excited to have another chance to beat Grunty again, but Banjo worries that this new adventure will not be as easy as the last one.
 
===Adventure===
The duo follow the Hag 1's tracks into a cave, encountering Klungo, who attempts to impede them. After defeating the dim servant, who leaves to be violently punished by Grunty, they continute following the Hag 1's trails, leading them through various areas of the [[Isle O' Hags]], the island on which Spiral Mountain & Grunty's lair is located, and the game's hub world. They arrive in Jinjo Village, where the Hag 1 has also caused trouble, flattening the house of the grey [[Jinjo]] family (one of the ten families residing in the village), and killing them. Banjo and Kazooie continue on, to the Royal Jinjo Palace, where [[King Jingaling]], resides. The ravaging of Hag 1 scared the jinjos off, and King Jingaling requests the duo's help in gathering them back in the village. He informs them of [[Master Jiggywiggy]] and the ancient order of the Crystal Jiggy, which is crucial to their quest. He then gives them a [[Jiggy]] to help them get started, and opens a secret passage to the Isle O' Hags.
 
While Banjo & Kazooie stop to discuss the encounter, Gruntilda and her sisters have arrived at [[Cauldron Keep]], their lair. Mingella and Blobbelda introduces the [[B.O.B.]], Big O' Blaster, which can suck the life force out of any living thing. They intend to store large amounts of life force in a tank, and have Grunty shower in it, restoring her old body. Grunty decides to steal King Jingaling's life-force, as he just helped Banjo and Kazooie, and decides to deal with the rest of the Isle later. A beam is fired, making Jingaling's golden palace dead as a rock, and turning Jingaling into a zombie. Grunty reassures her sisters that with Bottles dead and Jingaling zombified, Banjo has no hope of reaching Cauldron Keep in time. Banjo and Kazooie, still outside the palace, narrowly miss the beam, and realize that the situation is much more desperate then previously anticipated.
 
They continue to Bottle's house, where his family are waiting for him. Kazooie has no problem telling the family about Bottle's death, but Banjo convinces her not to. Using the passageway King Jingaling opened, they make their way to the Isle O' Hags.
 
The two soon find the (closed) entrance to the first level, [[Mayahem Temple]], and Master Jiggywiggy's sacred temple. They learn that Jiggywiggy is a powerful sorcerer (with a Jiggy-shaped head), who will help them on their adventure by opening worlds, but they need to gather jiggies to prove themselves worthy. With the first Jiggy at hand, they can start, and Mayahem Temple is opened.
 
On their journey they collect a total of 90 Jiggies, and receive help from old and new friends. They often stumble upon Mumbo's hut, where he agrees to go out and use his magic to solve puzzles and open passages for them. They also encounter Drill Sergeant [[Jamjars]], Bottles' military brother, who agrees to teach the duo new attacks (if, of course, they can present the proper number of [[Musical Notes|musical notes]]). They also meet [[Humba Wumba]], a female shaman and Mumbo's arch-rival, who requests magical [[Glowbo]]s in exchange for transforming Banjo and Kazooie into something else (thus taking on the role Mumbo had in ''Banjo-Kazooie'').
 
===Final Showdown===
 
Finally, the pair reaches Cauldron Keep. After facing her henchman Klungo for the last time, Grunty traps the duo in her "[[Tower of Tragedy]]" quiz, where where she asks a series of questions based on the Banjo's current adventure (much like in [[Grunty's Furnace Fun]]), but only ends up mercilessly killing off her sisters for losing. After surviving the lethal game show, they hurry upstairs to reverse the effects of B.O.B., thus reviving Bottles and Jingaling.
 
They then rush to the top of the tower and face off against Grunty with both her magic and Hag 1 machine, as well as answer a few more questions. After the duo eventually disable the Hag 1, Grunty resorts to using her most powerful spell (likely the same one she used to destroy Banjo's House and kill Bottles (and maybe even the same one she tried to use as she fell from her lair in the first game)), but they shoot one last egg at her, causing the witch to drop her spell in the Hag-1. The explosion destroys the machine along with most of her weak, skeletal body, leaving her nothing more than a talking head.
 
Banjo and Kazooie return to the Isle o' Hags to celebrate with their friends, including the now reformed Klungo, but they arrive too late as the party was already over. Kazooie then suggests a new fun idea: kicking around Grunty's head atop Cauldron Keep, much to their joy and her disgust. She vows to have her revenge in the game's sequel, "''[[Banjo-Kazooie: Nuts & Bolts|Banjo-Threeie]]''"


==Gameplay==
==Gameplay==
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==Reception==
==Reception==
''Banjo-Tooie'' was critically and commercially successful upon the time of its release. The scores were consistently very high and rivaled its predecessor, ''Banjo-Kazooie''. IGN praised the multiplayer system and its characters but criticized the frame rate issues at points of the game.
''Banjo-Tooie'' was both critically and commercially successful, recieving high scores and selling more than three million copies worldwide. It was praised for its gameplay and graphics, considered one of the best the Nintendo 64 could offer, but were criticized for the inconsistent frame rate at certain parts. Many reviewers often compared the game to ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', saying ''Banjo-Tooie'' featured much less backtracking.


:GamePro - 4.5 of 5
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
:GameSpot - 9.6 of 10
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
:IGN - 9.4 of 10
|-style="background-color:#E6E6E6"
:Official Nintendo Magazine - 9.7 of 10
|Release
:GameStats - 9.2 of 10
|Reviewer, Publication
:1Up.com - 9.6 of 10
|Score
 
|Comment
''Banjo-Tooie'' was nominated for many awards - including a nomination for the "Moving Images Award" at the 2000 BAFTA award ceremony, and was also nominated for "Console Action/Adventure Game of the Year", "Console Game of the Year", and "Game of the Year" at the 2001 Academy of Interactive Arts and Sciences awards.
|-
|[[Nintendo 64]]
|Shane Satterfield,<br>[https://www.gamespot.com/reviews/banjo-tooie-review/1900-2657255/ GameSpot]
|9.6/10
|''The great thing about 3D platformers is that they are so free flowing in nature that the gameplay variety has no limits. It's possible to include first-person shooting, racing, minigames, you name it. Banjo-Tooie has all these and much more. The platform-jumping elements do not present much of a hurdle, but the demanding puzzle elements more than make up for it. Some of the puzzles are straightforward "flip a switch and open a door" deals, while others are just evil. Banjo-Tooie is difficult enough without obscure puzzles to solve and few clues to go by. The majority of the level design is top-notch, and some of the task progressions take things even higher. It's that feeling of "I have to get just one more jiggy" that keeps the controller glued to your hand and your eyes in a fixed gaze. Then that jiggy leads to four. The next thing you know, it's almost 4am and you've rubbed your eyes raw. Banjo-Tooie is that kind of game.''
|-
|Nintendo 64
|Daemon Hatfield,<br>[https://www.ign.com/articles/2009/04/29/banjo-tooie-review IGN]
|9.4/10
|''The amount of things to do in this game is nothing short of staggering. Each of the enormous nine levels has 10 jiggies to be won by completing brief quests and objectives. Then there are 100 musical notes to be found, three honeycomb pieces (for extra life), five stranded jinjo characters, missing pages of Cheato's cheat book, and new abilities and magic spells to be learned -- all in every level. The N64's cartridges definitely suffered from a memory shortage compared to the PlayStation's disc medium, but this is still one gigantic game and it is now one of the deepest experiences on XBLA. Compared to the first game, Tooie is basically a super-sized copy with the same play mechanics, progression, and visuals. Banjo begins the sequel with all the moves he learned the first time around and immediately begins adding to his repertoire.''
|-
|Nintendo 64
|Thomas Bowskill,<br>[https://www.nintendolife.com/reviews/2009/10/banjo_tooie_retro Nintendo Life]
|9/10
|''From the outset, just like the story, everything in Tooie seems grandiose, large and slightly overwhelming when compared to its humble predecessor. Arriving in the Jinjo village for the first time will register the sheer magnitude of this game: there's a lot to do and explore here, and this is just the first area outside of the levels – and there are countless other parts of Hag Island that could swallow Spiral Mountain in one gulp! Entering a level in Tooie is a little like it was in Kazooie; each world's size is quite a surprise (sorry, Grunty's rhymes are contagious - I know our readers find this outrageous!). Instead of having levels that can be completed in one sitting, all Tooie's stages have been specifically designed to tie in with each other, meaning you can't actually finish a level until you're most of the way through the game, when you can then access the linked areas. This is puzzling at first, as it's not clear that hopping between levels is required – you'll be wondering how to get some Jiggies, only to find that you gain access to them via another level a few hours later. But this design to connect all the levels together is befitting of the expansive approach of the game and good fuel for your typical completionist – there's easily over 10 hours of content here, and while it can get overwhelming, it's still thoroughly enjoyable.''
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/nintendo-64/banjo-tooie 90]
|}


==Pre-release and unused content==
==Pre-release and unused content==
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|JapR=Banjo to Kazooie no Daibouken 2
|JapR=Banjo to Kazooie no Daibouken 2
}}
}}
==References==
<references/>
{{Banjo-Kazooie series}}
{{Banjo-Kazooie series}}
{{BT}}
{{BT}}