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Difference between revisions of "Banjo-Kazooie (SXSW 2015 Gaming Awards)"

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{{Stub}}
 
{{Stub}}
 
[[File:Banjo-Kazooie SXSW logo.png|thumb|The logo for the ''Banjo-Kazooie'' experience.]]
 
[[File:Banjo-Kazooie SXSW logo.png|thumb|The logo for the ''Banjo-Kazooie'' experience.]]
The currently unnamed '''''Banjo-Kazooie experience at the SXSW 2015 Gaming Awards''''' was  made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control [[Banjo]] and [[Kazooie]], who are flying on a linear path collecting [[Musical Notes]], special [[Jiggy|Jiggies]] and fragments of the SXSW special die that [[Gruntilda]] destroyed. Floating TNT barrels also appear in the level, which must be avoided. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up. The game reuses Banjo & Kazooie's models and some sound effects from ''[[Banjo-Kazooie: Nuts & Bolts]]'', but also reuses ''[[Banjo-Kazooie]]'''s introduction music, and [[Freezeezy Peak]]'s theme.
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The currently unnamed '''''Banjo-Kazooie experience at the SXSW 2015 Gaming Awards''''' was  made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control [[Banjo]] and [[Kazooie]], who are flying on a linear path collecting [[Musical Notes]], [[Jiggy|Jiggies]] with the SXSW logo, and fragments of the SXSW special die that [[Gruntilda]] destroyed with her magic. Floating TNT barrels also appear in the level, which must be avoided to not lose points. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up that gives them extra Music Notes. The game reuses Banjo & Kazooie's models and some sound effects from ''[[Banjo-Kazooie: Nuts & Bolts]]'', but also reuses the introduction music, [[Freezeezy Peak]]'s theme, and Gruntilda's artwork from ''[[Banjo-Kazooie]]''.
  
 
==Gallery==
 
==Gallery==
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BK SXSW gameplay.jpg|Gameplay screenshot
 
BK SXSW gameplay.jpg|Gameplay screenshot
 
</gallery>
 
</gallery>
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==External links==
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*[https://www.youtube.com/watch?v=WMX29Q10cwM Banjo-Kazooie @ SXSW 2015 AE - YouTube].
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*[http://web.archive.org/web/20170317181017/http://audienceentertainment.com/newsfeed/32/banjo-kazooie-wows-crowds-at-sxsw-gaming-awards Banjo Kazooie Wows Crowds at SXSW Gaming Awards - Audience Entertainment] on Wayback Machine.
 
{{Games}}
 
{{Games}}
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 14:27, 11 September 2019

Click Clock Wood Puzzle.png This article or section is a stub. You can help Jiggywikki by expanding it.
The logo for the Banjo-Kazooie experience.

The currently unnamed Banjo-Kazooie experience at the SXSW 2015 Gaming Awards was made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control Banjo and Kazooie, who are flying on a linear path collecting Musical Notes, Jiggies with the SXSW logo, and fragments of the SXSW special die that Gruntilda destroyed with her magic. Floating TNT barrels also appear in the level, which must be avoided to not lose points. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up that gives them extra Music Notes. The game reuses Banjo & Kazooie's models and some sound effects from Banjo-Kazooie: Nuts & Bolts, but also reuses the introduction music, Freezeezy Peak's theme, and Gruntilda's artwork from Banjo-Kazooie.

Gallery[edit]

External links[edit]