Difference between revisions of "Banjo-Kazooie (SXSW 2015 Gaming Awards)"

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m (Metalex123 moved page Banjo-Kazooie Kinect to Banjo-Kazooie (SXSW 2015 Gaming Awards): Better name (it was never referred to as a Kinect game, so title is inaccurate))
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[[File:BK Kinect startup.jpg|thumb]]
[[File:Banjo-Kazooie SXSW logo.png|thumb|The logo for the ''Banjo-Kazooie'' experience.]]
[[File:BK Kinect gameplay.jpg|thumb]]
The currently unnamed '''''Banjo-Kazooie experience at the SXSW 2015 Gaming Awards''''' was  made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control [[Banjo]] and [[Kazooie]], who are flying on a linear path collecting [[Musical Notes]], special [[Jiggy|Jiggies]] and fragments of the SXSW special die that [[Gruntilda]] destroyed. Floating TNT barrels also appear in the level, which must be avoided. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up. The game reuses Banjo & Kazooie's models and some sound effects from ''[[Banjo-Kazooie: Nuts & Bolts]]'', but also reuses ''[[Banjo-Kazooie]]'''s introduction music, and [[Freezeezy Peak]]'s theme.
A '''''Banjo-Kazooie Kinect''''' tech demo, was  made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The audience all played it together, and aimed to collect musical notes and jiggies to get a high score. It is not set to ever release on a console.
 
==Gallery==
<gallery>
BK SXSW startup.jpg|The introduction screen
BK SXSW gameplay.jpg|Gameplay screenshot
</gallery>
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