Be sure to read our policy on citing sources before editing!

Banjo-Kazooie: Nuts & Bolts

From Jiggywikki, a Banjo-Kazooie wiki
Revision as of 06:44, April 2, 2008 by bkwikia>Buggered (New page: This is the next game in the series, taking place eight years after the events on Banjo-Tooie. == Plot == On April 1, Rare released five possible plots, with only one of them being ...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This is the next game in the series, taking place eight years after the events on Banjo-Tooie.


Plot

On April 1, Rare released five possible plots, with only one of them being true, these being:

Plot One Banjo and Grunty team up against a new threat, falling in love in the process. Sexy post-transformation Grunty makes a return and proves irresistible to our heroic bear, much to Kazooie's disgust. Can the mismatched trio defeat their fire-breathing foe?

Plot Two Kazooie is abducted by aliens and Banjo heads out to search the cosmos. Partway through his low-gravity exploits, he discovers who's taken her... and it's a familiar face from the Rare archives who has been 'turned to the green side' by Grunty.

Plot Three Banjo and Kazooie travel back through time in pursuit of the witch's giant T.I.T. Grunty drives her Time Interfering Truck back to before the bear and bird met. The duo must reintroduce themselves and relearn everything they know in a completely new way!

Plot Four Banjo comes out of retirement to stop his home being redeveloped into tower blocks and malls. To end the struggle, a capricious higher power engineers a bear/witch showdown through worlds of the imagination – with Spiral Mountain's ownership deeds going to the victor.

Plot Five: War comes to Spiral Mountain, and Banjo becomes a reluctant leader. Ever seen a Jinjo Tank? Or Grunty's Grappling Grenadier Grunts? You will when you take on our innovative RTS-platformer hybrid campaign.