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Banjo-Kazooie

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Banjo-Kazooie is the first game in the Banjo-Kazooie series. It was developed by Rareware and released on the Nintendo 64 in 1998. The story involves the two heroes, Banjo and Kazooie, going on an adventure to rescue Tooty from Gruntilda before she steals her beauty. The game received a sequel in 2000, Banjo-Tooie. In 2008, Banjo-Kazooie was ported to the Xbox Live Arcade, where it received updated textures, a newly implemented Stop 'n' Swop feature, and additional minor changes.

Plot

The evil witch of Spiral Mountain, Gruntilda, is inside her lair, asking her cauldron Dingpot questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. Grunty reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.

Meanwhile, Tooty is running around Spiral Mountain, when she is greeted by Bottles in front of Banjo's House. She eagerly tells Bottles that she is going on an adventure with her brother, Banjo. Inside the house, Banjo is sleeping soundly, with his breegull friend, Kazooie, sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty! Bottles tells the bear and bird that they must venture to Gruntilda's Lair to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.

Once inside the lair, Banjo and Kazooie find a Jiggy, which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, Mumbo's Mountain. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue Jinjos imprisoned by Grunty throughout each of the worlds as well as collect Musical Notes, which are needed to open up Note Doors, to progress through the deeper areas of Gruntilda's Lair. They also meet Mumbo Jumbo, a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.

The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each world. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, Brentilda, who gossips interesting facts about her ugly sister.

After successfully surviving through all nine worlds in her lair, Banjo and Kazooie eventually reach Gruntilda but are forced to play her quiz show, Grunty's Furnace Fun. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.

Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, Banjo-Tooie. Meanwhile, Gruntilda, whose loyal minion Klungo is trying to rescue her, swears her revenge.

Characters

  • Banjo - One of the main protagonists, Banjo is a good natured and polite honey bear. He wears a blue backpack to carry Kazooie around.
  • Kazooie - The other main protagonist, Kazooie is a red-crested breegull with a sassy and impolite personality.
  • Mumbo Jumbo - A shaman that helps the duo by transforming them into various creatures.
  • Bottles - A shortsighted mole who teaches new abilities to Banjo and Kazooie.
  • Gruntilda Winkybunion - The main antagonist, Gruntilda is an evil witch who captures Tooty in an attempt to steal her beauty.
  • Klungo - A large green monster and Gruntilda's servant, Klungo appears to be based on an Template:W.
  • Tooty - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
  • Brentilda - Grunty's good-natured sister, who tells gossip about Grunty to Banjo and Kazooie.

Worlds

Hub worlds
Image World Summary
Spiral Mountain (Banjo-Kazooie).png Spiral Mountain Spiral Mountain acts as a training level and is featured as the home to many characters, including Banjo and Kazooie. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
Gruntilda's Lair B-K.png Gruntilda's Lair Gruntilda's Lair is the main hub world, and is where the other worlds are accessed from. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the Top of the Tower, which features the final boss battle against Gruntilda.
Worlds
Mumbos Mountain view.png Mumbo's Mountain Mumbo's Mountain is the first world, and features a boss fight against Conga, a termite mound with a collection of termites. Judging from the title, this might be the hometown of Mumbo Jumbo. Bottles teaches three abilities to Banjo and Kazooie: Egg Firing, Beak Buster, and Talon Trot.
Treasure Trove Cove.png Treasure Trove Cove Treasure Trove Cove is a beach island that hosts a landlocked ship, the Salty Hippo, and a shark named Snacker; a lighthouse over a massive natural arch dominates the skyline. In this level Flying Pads and Shock Jump Pads are introduced, and a pirate hippo named Blubber.
Clanker's Cavern B-K.png Clanker's Cavern Clanker's Cavern is a world of flooded caves and disposal pipes. This world is home to the massive shark, Clanker, who was used as Gruntilda's garbage disposal.
Bubblegloop Swamp B-K.png Bubblegloop Swamp Bubblegloop Swamp is a swamp with piranha-infested waters, and also has Mr. Vile and Tiptup and his choir. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
Freezeezy Peak snowman.png Freezeezy Peak Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is a large Snowman statue in the center.
Gobi's Valley (B-K).png Gobi's Valley Gobi's Valley is a desert world based on Ancient Egypt. The world was named after the camel Gobi, and consists of pyramids, quicksand, and a bear-modeled sphinx.
Mad Monster Mansion.png Mad Monster Mansion Mad Monster Mansion is a spooky, haunted-themed world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
Rusty Bucket Bay (B-K).png Rusty Bucket Bay Rusty Bucket Bay is centered around an old, large cargo ship named the Rusty Bucket. The ship is docked at a port, which is surrounded by several warehouses.
Click Clock Wood (B-K).png Click Clock Wood Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a large tree in the center of the location. Gnawty and Nabnut are featured in this world.

Reception

Banjo-Kazooie was highly successful when it was released, selling nearly two million copies in the United States. It also received the following ratings:

  • IGN: 9.6
  • GameSpot: 9.5
  • GameStats: 9.2
  • 1Up.com: 9.2
  • Metacritic: 23 of 25 (based on 19 reviews)
  • Game Rankings: 91% (based on 14 reviews)

Awards

At the 1999 Interactive Achievement Awards, Banjo-Kazooie won in the Console Action/Adventure and Art Direction categories, and was nominated for Console Adventure Game of the Year and Game of the Year. In an episode of Reviews On The Run, Banjo-Kazooie was ranked number 1 on the list of the "5 classic Rare games you should try", beating out Sabre Wulf, Conker's Bad Fur Day, and Kameo: Elements of Power, which were also running for the same award.

Music

The music from the game was composed by Grant Kirkhope. A CD Soundtrack was also available exclusively to Nintendo Power Subscribers and sold at Best Buy stores. Two additional tracks were included on the CD that Nintendo Power Subscribers received.

During an interview with OC Remix, Kirkhope had stated that Banjo-Kazooie was his favourite work he ever composed, he even got teary eyed when he saw the follow up Banjo-Tooie again after ten years.

Development from Dream: Land of Giants

After Rare scrapped the idea of Dream (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which is know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from this video). From this point, they developed the game into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled).

Gallery

Main article: Banjo-Kazooie/gallery

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