Difference between revisions of "Banjo-Kazooie"
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During an interview with OC Remix, Kirkhope had stated that Banjo-Kazooie was his favourite work he ever composed, he even got teary eyed when he saw the follow up [[Banjo-Tooie]] again after ten years. | During an interview with OC Remix, Kirkhope had stated that Banjo-Kazooie was his favourite work he ever composed, he even got teary eyed when he saw the follow up [[Banjo-Tooie]] again after ten years. | ||
==Development from Dream: Land of Giants== | |||
After Rare scrapped the idea of [[Project Dream|Dream]] (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which we know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from [https://www.youtube.com/watch?v=w72kj20YNA0 this video] ). From this point, they developed the gme into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled). | |||
==Trivia== | ==Trivia== |