Difference between revisions of "Banjo-Kazooie"

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==Story==
==Story==
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
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== Gameplay ==
== Gameplay ==
{{cleanup|RareWiki section}}
[[File:Mumbo Mountain BK bridge.png|thumb|Banjo in the first world, Mumbo's Mountain]]
[[File:Mumbo Mountain BK bridge.png|thumb|Gameplay showing Banjo in the first level, Mumbo's Mountain]]
In ''Banjo-Kazooie'', the player controls Banjo and Kazooie, exploring multiple non-linear worlds and obtaining collectibles like Jiggies and Musical Notes in order to advance in Gruntilda's Lair. The game introduced many new features to the genre, such as the ability to learn new moves and transform Banjo into different forms. The items scattered throughout the worlds each have different functions: the Jiggies allow Banjo and Kazooie to open new levels in Gruntilda's Lair by completing [[Jigsaw Picture]]s, the Musical Notes allow them to open [[Note Door]]s, the [[Mumbo Token]]s allow them to request Mumbo Jumbo's help and become different forms, the [[Hollow Honeycomb|Extra Honeycomb Piece]]s extend the duo's [[health bar]], the the [[Blue Egg]]s serve as ammo for Kazooie to shoot either from the front or behind, the [[Red Feather]]s allow them to fly and use the [[Beak Bomb]] move and the [[Golden Feather]]s allow them to use the [[Wonderwing]] move. Many other items can also be obtained but their only purpose is to be delivered to a character for a Jiggy. Kazooie can also wear [[Turbo Trainers]], speed-boosting shoes, and [[Wading Boots]], hazard-protecting boots, after learning how to with Bottles.
''Banjo-Kazooie'' adopted many of its central game play mechanics from Nintendo's groundbreaking title ''[[mariowiki:Super Mario 64|Super Mario 64]]''. For instance, the player must similarly explore non-linear 3D levels and gather tokens in the form of jigsaws (like Super Mario 64's stars) to unlock new levels. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.
 
Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[Mumbo Token]]s. Jigsaw pieces open doors to new levels by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each level: nine must be sought and found, and one is granted by finding all five Jinjos on each level. Unlike ''Super Mario 64'', Banjo does not have to exit the level every time he collects a [[Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's Lair. There are 100 Musical Notes per level, meaning there are 900 in total. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.
 
Banjo and Kazooie must collect items that are used in performing certain moves. Bottles teach Banjo and Kazooie a move in some of the earlier levels (the last one being [[Gobi's Valley]]) before the item can be utilized. These items include [[Blue Egg|Egg]]s, [[Red Feather]]s, and [[Golden Feather]]s, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.
 
A notable part of the gameplay was the speech-like sounds made by the characters as they talked. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. Nearly every object, including wrapped presents, mines, and vegetables, had eyes.
 
=== Stop 'n' Swop ===
{{main|Stop 'n' Swop}}
Stop 'n' Swop is an incomplete feature in ''Banjo-Kazooie''. Six colored eggs and a key made of ice were discovered in the game that would be viewable in a menu titled Stop 'N' Swop. In the 100% completion ending, Mumbo Jumbo would tell the players that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never fully realized in Banjo-Tooie. The special items can still be collected in Banjo-Kazooie using a cheat cartridge or in-game cheat codes, though the purpose they would have served in Banjo-Tooie, as well as how the games were meant to link, has not been specified.


==Characters==
==Characters==
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|[[File:BK Jiggy art.png|100px]]
|[[File:BK Jiggy art.png|100px]]
|[[Jiggy]]
|[[Jiggy]]
|Jiggies are the main collectible item, and are required to finish the incomplete [[Jigsaw Picture]]s throughout Grunty's Lair. If the duo complete a picture, its corresponding level is unlocked.
|Jiggies are the main collectible item, and are required to finish the incomplete Jigsaw Pictures throughout Grunty's Lair. If the duo complete a picture, its corresponding level is unlocked.
|-
|-
|[[File:BK Green Jinjo art.png|100x100px]]
|[[File:BK Green Jinjo art.png|100x100px]]