Difference between revisions of "Banjo"

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== Abilities ==
== Abilities ==
Banjo can't run very fast, and his jumping needs some bird-enabled help. But when Kazooie leaves the backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing any item with ease. Banjo, being a bear, is an excellent swimmer, and has learned how to paddle faster and hold his breath longer.
Banjo can't run very fast, and his jumping needs some bird-enabled help. But when Kazooie leaves the backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]], not to mention as his [[Pack Whack|sole offensive weapon]]. The backpack also seems to have an infinite storage capacity, containing any item with ease. Banjo, being a bear, is an excellent swimmer, and has learned how to paddle faster and hold his breath longer. Unlike Kazooie, Banjo has the ability to climb structures and grasp ledges with his fingers, allowing access to difficult to reach spots on the duo's adventures.






When Banjo is paired with Kazooie, he has a lot more skills at his disposal. The duo can perform a Forward Roll while running to attack enemies; Kazooie can use Banjo as leverage to perform a fast Peck attack; They can fly through the use of flight pads; and utilize Kazooie's ability to fire different types of eggs.
When Banjo is paired with Kazooie, he has a lot more skills at his disposal. The duo can perform a Forward Roll while running to attack enemies; Kazooie can use Banjo as leverage to perform a fast Peck attack; They can fly through the use of flight pads; and utilize Kazooie's ability to fire different types of eggs.
Banjo also has access to the powerful magical abilities of his allies, Mumbo Jumbo and Humba Wumba. Depending on the game, one of the two will grant Banjo and Kazooie the ability to transform into different creatures, each with its own unique skills and powers.
In Banjo-Kazooie: Nuts and Bolts, The Bird and Bear have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch, by creating awe-inspiring vehicles for all sorts of terrain and conditons. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring.


== Career ==
== Career ==
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