Difference between revisions of "Banjo"

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[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a phone call fom a distressed [[Timber]], asking for help in driving [[Wizpig]] off his island. Banjo gladly helped, but didn't think that racing really agreed with him.
[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a phone call fom a distressed [[Timber]], asking for help in driving [[Wizpig]] off his island. Banjo gladly helped, but didn't think that racing really agreed with him.


[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. But the plans were quickly scrapped when Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.
[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. They went on an adventure when Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.


The witch didn't stay dead, though, as [[Banjo-Kazooie: Grunty's Revenge|a few months later]] [[Klungo]] transplanted her spirit into a time-altering suit. Grunty proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. With the help of some [[Mumbo]] magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.
The witch returned though, as [[Banjo-Kazooie: Grunty's Revenge|a few months later]] [[Klungo]] transplanted her spirit into a time-altering suit. Grunty proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. With the help of some [[Mumbo]] magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.


In the peaceful period that followed, Banjo mostly enjoyed life. He had to deal with Kazooie being bored, however. Kazooie was convinced that Grunty wasn't done, and forced him to practice his moves for when the time came once more...while subtly altering his moveset such that he couldn't do anything without her. Banjo was partly relieved when, [[Banjo-Tooie|in 2000]], Grunty returned and blasted his house down, killing Bottles. Still, he wasn't keen on the prospect of adventure. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the <s>second</s> third time.
In the peaceful period that followed, Banjo mostly enjoyed life. He had to deal with Kazooie being bored, however. Kazooie was convinced that Grunty wasn't done, and forced him to practice his moves for when the time came once more...while subtly altering his moveset such that he couldn't do anything without her. Banjo was partly relieved when, [[Banjo-Tooie|in 2000]], Grunty returned and blasted his house down, killing Bottles. Still, he wasn't keen on the prospect of adventure. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the <s>second</s> third time.


With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night.
With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.


After a while, [[Banjo-Kazooie: Nuts & Bolts|in 2008]], Grunty came back again. But this time, she was followed by a mysterious being called [[Lord of Games|L.O.G.]], who devised a competition to see who will own Spiral Mountain. With his quadruple-chins magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.
After a while, [[Banjo-Kazooie: Nuts & Bolts|in 2008]], Grunty came back again. But this time, she was followed by a mysterious being called [[Lord of Games|L.O.G.]], who devised a competition to see who will own Spiral Mountain. With his quadruple-chins and obesity magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.


Nowadays, Banjo sits at home as always, with some light exercise (Kazooie stealing his stuff) thrown in. He doesn't mind the quiet life but would like to have another game sooner than later. While Kazooie can't wait for a traditional Grunty-bash, Banjo enjoyed building vehicles and would like to see them return in some way.
Nowadays, Banjo sits at home as always, with some light exercise (Kazooie stealing his stuff) thrown in. He doesn't mind the quiet life but would like to have another game sooner than later. While Kazooie can't wait for a traditional Grunty-bash, Banjo enjoyed building vehicles and would like to see them return in some way.