Difference between revisions of "Banjo"

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{{Spoiler}}Banjo's first event of any significance in his life is when he first met Kazooie. Banjo made his [[Banjo's House|home]] in [[Spiral Mountain]] with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.
{{Spoiler}}Banjo's first event of any significance in his life is when he first met Kazooie. Banjo made his [[Banjo's House|home]] in [[Spiral Mountain]] with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.


[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a message delivered by [http://www.mariowiki.com/Squawks_the_Parrot Squawks the Parrot] from [http://www.mariowiki.com/Diddy_Kong Diddy Kong] , asking for help in driving Wizpig off Timber's island. Banjo gladly helped, but didn't think that racing really agreed with him.
[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a message delivered by [[w:c:.mariowiki:Squawks_the_Parrot|Squawks the Parrot]] from [[w:c:mariowiki:Diddy_Kong|Diddy Kong]],  asking for help in driving Wizpig off Timber's island. Banjo gladly helped, but didn't think that racing really agreed with him.


[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. The day they were to go on an adventure, Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.
[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. The day they were to go on an adventure, Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.
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