Difference between revisions of "Banjo"

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== Name origin ==
== Name origin ==
Banjo's name is based on a musical instrument: the [[wikipedia:Banjo|banjo]]. Incidently, Banjo himself is known to be an experienced banjo-player, although the only time Banjo was ever seen playing his banjo was during the introduction theme in ''[[Banjo-Kazooie]]''.
Banjo's name is based on a musical instrument: the [[wikipedia:Banjo|banjo]]. Incidentally, Banjo himself is known to be an experienced banjo-player, although the only time Banjo was ever seen playing his banjo was during the introduction theme in ''[[Banjo-Kazooie]]''.


== Personality ==
== Personality ==
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Banjo also has access to the powerful magical abilities of his allies, [[Mumbo Jumbo]] and [[Humba Wumba]]. Depending on the game, one of the two will grant Banjo and Kazooie the ability to transform into different creatures, each with its own unique skills and powers.
Banjo also has access to the powerful magical abilities of his allies, [[Mumbo Jumbo]] and [[Humba Wumba]]. Depending on the game, one of the two will grant Banjo and Kazooie the ability to transform into different creatures, each with its own unique skills and powers.


In ''[[Banjo-Kazooie: Nuts and Bolts]]'', the Bear and Bird have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch by creating awe-inspiring vehicles for all sorts of terrain and conditons. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring. Kazooie is also given a magical wrench used to smack enemies, as well as magically carry objects and turn pipes. She attacks with it from the safety of Banjo's backpack.
In ''[[Banjo-Kazooie: Nuts and Bolts]]'', the Bear and Bird have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch by creating awe-inspiring vehicles for all sorts of terrain and conditions. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring. Kazooie is also given a magical wrench used to smack enemies, as well as magically carry objects and turn pipes. She attacks with it from the safety of Banjo's backpack.


In [[Sonic & Sega All-Stars Racing with Banjo-Kazooie]], Kazooie pecks Banjo on the back of the head then drops [[Jiggies]] on his opponents with his magical wrench.
In [[Sonic & Sega All-Stars Racing with Banjo-Kazooie]], Kazooie pecks Banjo on the back of the head then drops [[Jiggies]] on his opponents with his magical wrench.
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However, [[Banjo-Kazooie: Grunty's Revenge|two months later]], the witch's minion [[Klungo]] transplanted Grunty's spirit into a time-altering suit. Gruntilda proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. But with the help of some Mumbo magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.
However, [[Banjo-Kazooie: Grunty's Revenge|two months later]], the witch's minion [[Klungo]] transplanted Grunty's spirit into a time-altering suit. Gruntilda proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. But with the help of some Mumbo magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.


In the peaceful period that followed, Banjo mostly enjoyed life. However, two years later, the witch returned in ''[[Banjo-Tooie]]'' when she was set free by her sisters and Banjo's house was destroyed, killing Bottles. Banjo sets out with Kazooie once more to stop the witch and her two sisters from zapping the whole island of it's life-force to give Gruntilda a new body, and hopeful to find a way of reviving Bottles, and the now undead jinjo king. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the third time.
In the peaceful period that followed, Banjo mostly enjoyed life. However, two years later, the witch returned in ''[[Banjo-Tooie]]'' when she was set free by her sisters and Banjo's house was destroyed, killing Bottles. Banjo sets out with Kazooie once more to stop the witch and her two sisters from zapping the whole island of its life-force to give Gruntilda a new body, and hopeful to find a way of reviving Bottles, and the now undead Jinjo king. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the third time.


With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.
With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.
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