Difference between revisions of "Gruntilda"

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[[File:Bk_spell.jpg|thumb|right|200px|[[Banjo]] and [[Kazooie]] being attacked by Grunty in a promotional image.]]
[[File:Bk_spell.jpg|thumb|right|200px|[[Banjo]] and [[Kazooie]] being attacked by Grunty in a promotional image.]]
[[File:SexyGrunty.jpg|thumb|Grunty after being transformed if the player gets a Game Over.]]
[[File:SexyGrunty.jpg|thumb|Grunty after being transformed if the player gets a Game Over.]]
In the [[Banjo-Kazooie|first game]], Gruntilda played the the role of the stereotypical "evil witch". She spoke only in rhymes and was known for being extremely vain, which is odd considering how ugly she appears. She had a bad habit of picking her nose, as seen in the ''[[Banjo-Kazooie]]'' intro cutscene. Like most witches, she used a [[Gruntilda's Broomstick|broomstick]] for transportation. When [[Dingpot]] revealed that [[Tooty]], [[Banjo|Banjo's]] sister, was the "''prettiest and fairest in the land''", Gruntilda became infuriated and kidnapped Tooty (although the manual implies that Gruntilda was already planning on snatching a denizen from Spiral Mountain to steal their beauty to one-up her sister, Brentilda, and was actually deeply-down glad that she found that Tooty was prettier than her, as it gave her an excuse to subject her as her first test specimen). She selfishly plotted to use a "[[Beauty Transfer Machine]]" to drain Tooty's youth and beauty and transfer it to her own ugly self. Banjo and his pal [[Kazooie]] chased the witch through her [[Gruntilda's Lair|massive lair]], where she had created several worlds filled with her minions and various challenges to stop the duo. As the pair progressed, Gruntilda shouted rhyming taunts and various insults in an attempt to keep the pair away. But with the help from various sources, including her nicer sister [[Brentilda]] who told Banjo and Kazooie interesting secrets regarding Gruntilda, the bear and bird duo were able to complete the worlds and reach Grunty's last challenge before rescuing Tooty: a twisted game show called [[Grunty's Furnace Fun]]. After the duo won the game show, Gruntilda ran away and Banjo and Kazooie rescued Tooty. Later, the bear and bird journeyed to the roof of Gruntilda's Lair and faced off in a battle with Grunty.
In the [[Banjo-Kazooie|first game]], Gruntilda played the role of the stereotypical "evil witch". She spoke only in rhymes and was known for being extremely vain, which is odd considering how ugly she appears. She had a bad habit of picking her nose, as seen in the ''[[Banjo-Kazooie]]'' intro cutscene. Like most witches, she used a [[Gruntilda's Broomstick|broomstick]] for transportation. When [[Dingpot]] revealed that [[Tooty]], [[Banjo|Banjo's]] sister, was the "''prettiest and fairest in the land''", Gruntilda became infuriated and kidnapped Tooty (although the manual implies that Gruntilda was already planning on snatching a denizen from Spiral Mountain to steal their beauty to one-up her sister, Brentilda, and was actually deeply-down glad that she found that Tooty was prettier than her, as it gave her an excuse to subject her as her first test specimen). She selfishly plotted to use a "[[Beauty Transfer Machine]]" to drain Tooty's youth and beauty and transfer it to her own ugly self. Banjo and his pal [[Kazooie]] chased the witch through her [[Gruntilda's Lair|massive lair]], where she had created several worlds filled with her minions and various challenges to stop the duo. As the pair progressed, Gruntilda shouted rhyming taunts and various insults in an attempt to keep the pair away. But with the help from various sources, including her nicer sister [[Brentilda]] who told Banjo and Kazooie interesting secrets regarding Gruntilda, the bear and bird duo were able to complete the worlds and reach Grunty's last challenge before rescuing Tooty: a twisted game show called [[Grunty's Furnace Fun]]. After the duo won the game show, Gruntilda ran away and Banjo and Kazooie rescued Tooty. Later, the bear and bird journeyed to the roof of Gruntilda's Lair and faced off in a battle with Grunty.


====The Final Battle====
===='''The Final Battle'''====
Despite her comical nature, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes, leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodged fireball.
Despite her comical nature, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. However, her broom starts to slow down after a few passes, leaving her vulnerable to the [[Rat-a-tat Rap]]. After every successful attack from the player, Gruntilda will attack with an easily dodged fireball.


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After repeating this process four times, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving. Try not to attack her from above, otherwise you risk falling off the tower to your doom...
After repeating this process four times, Gruntilda flies high into the air to avoid being shot at, but fortunately [[Bottles]] comes to the duo's aid and creates a [[Flight Pad]] for them to use. Banjo and Kazooie can hit Gruntilda at any time with the [[Beak Bomb]], but it's best to attack her when she's not moving. Try not to attack her from above, otherwise you risk falling off the tower to your doom...


After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of the them need their help and intervene by creating four statues around the area. After a number of eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.
After taking another four hits, Gruntilda will create a force field around that Banjo and Kazooie cannot break through. At this point the [[Jinjo]]s realize the two of them need their help and intervene by creating four statues around the area. After a number of eggs are shot into the statues, a Jinjo will fly into the air like a missile and break through Gruntilda's barrier. The witch, however, doesn't remain idle during this time and will continue to attack the pair with fireballs. Unfortunately, Banjo and Kazooie cannot take cover behind the Jinjo statues as Gruntilda's attacks fly through them.


After all four Jinjo missiles fire, Gruntilda's broomstick will break and she will fall to the edge of the tower. She is still standing, however, and her force field still renders her immune to any of Banjo and Kazooie's attacks. At this point a larger statue containing [[The Mighty Jinjonator]] appears. This statue has four holes that the player must shoot eggs into. Like the smaller Jinjo statues, the statue provides no cover and Gruntilda's attacks will still pass through it. She is quite possibly at her most dangerous in this phase, partly because she will attack with several consecutive fireballs followed by a homing shot. After each homing shot, she will take a short breather, allowing Banjo and Kazooie to shoot eggs into the holes. Once the Mighty Jinjonator is activated, he will attack Gruntilda and knock her off the tower.
After all four Jinjo missiles fire, Gruntilda's broomstick will break and she will fall to the edge of the tower. She is still standing, however, and her force field still renders her immune to any of Banjo and Kazooie's attacks. At this point a larger statue containing [[The Mighty Jinjonator]] appears. This statue has four holes that the player must shoot eggs into. Like the smaller Jinjo statues, the statue provides no cover and Gruntilda's attacks will still pass through it. She is quite possibly at her most dangerous in this phase, partly because she will attack with several consecutive fireballs followed by a homing shot. After each homing shot, she will take a short breather, allowing Banjo and Kazooie to shoot eggs into the holes. Once the Mighty Jinjonator is activated, he will attack Gruntilda and knock her off the tower.
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