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'''Hazards''' are natural or artificial objects and features that are not enemies, yet just as dangerous to [[Banjo]] and [[Kazooie]]. | |||
'''Hazards''' are natural or artificial objects that are not enemies, | |||
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] or [[Sack Pack]] is used. Most hazards cause damage every four or five seconds | ==Damaging Terrain== | ||
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] or [[Sack Pack]] is being used. Most hazards cause damage every four or five seconds; in this time Banjo can get out of the substance without being hurt more than once. Banjo usually cannot move very fast in hazardous terrain, however it is possible to jump and [[Feathery Flap]] your way out of harm. | |||
===[[Piranha Water]]=== | |||
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]] | |||
===Piranha | |||
The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea. | The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea. | ||
===Freezing Water=== | ===Freezing Water=== | ||
[[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. | [[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. The water is just deep enough to force Banjo to paddle, so at least he doesn't take any fall damage from it - the Wonderwing cannot be used due to this, though. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep. The water seems to be home to some [[Snowy]]s. | ||
Wonderwing. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep. The water seems to be home to some [[Snowy]]s. | |||
===Superheated Sand=== | ===Superheated Sand=== | ||
Some (well, half) of the sand in [[Gobi's Valley]] is superheated by the desert sun, burning anyone who falls into it. A certain portion of the sand can be destroyed once its surface is filled in with water. The sand eels, creatures that look like worms, are the one living thing that can survive in it. | |||
===Toxic Wellwater=== | |||
The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it. What exactly is never explained. Banjo can safely dive in as a [[pumpkin]]. | |||
The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it | |||
*It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches. | *It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches. | ||
===[[Bramble Field|Thorns/Brambles]] | ===[[Bramble Field|Thorns/Brambles]]=== | ||
In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in [[Click Clock Wood]] is covered in [[Bramble Field|brambles]]. The brambles die during winter and have no effect on [[bee]]s. All seem to be grown by Grunty. | In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in [[Click Clock Wood]] is covered in [[Bramble Field|brambles]]. The brambles die during winter and have no effect on [[bee]]s. All seem to be grown by Grunty. | ||
The | ===Quicksand/Toxic Water=== | ||
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand. The quicksand itself is not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. While the Wonderwing won't stop you from getting flung out, it does absorb the damage given. | |||
===Lava ([[Banjo-Tooie]])=== | ===Lava ([[Banjo-Tooie]])=== | ||
The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched. | The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched. | ||
==Breath Hazards== | ==Breath Hazards== | ||
Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid | Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid can be dangerous. | ||
===Water=== | ===Water=== | ||
While water by itself is no hazard, staying underwater too long definitely is | While water by itself is no hazard, staying underwater too long definitely is, and such is unavoidable in [[Clanker's Cavern]]. | ||
===Oily Water/[[Click Clock Wood Pond|Icy Water]]=== | ===Oily Water/[[Click Clock Wood Pond|Icy Water]]=== | ||
[[Rusty Bucket Bay]]'s reservoir is full of oil pollution. Simply swimming on the surface of | [[Rusty Bucket Bay]]'s reservoir is full of oil pollution. Simply swimming on the surface of this "water" uses up air, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties. | ||
===Toxic Waste=== | ===Toxic Waste=== | ||
[[ | [[Image:Rusty Bucket Bay2.png|thumb|KEEP OUT OR DIE!]] | ||
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter | A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter AND health bar. | ||
===Toxic Gas=== | ===Toxic Gas=== | ||
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, | While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, a certain gas in Grunty Industries is so dangerous that air is lost two or three times a second. | ||
==Crushing Hazards== | ==Crushing Hazards== | ||
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers. | If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers. | ||
===Crushing Shed=== | ===Crushing Shed=== | ||
Found in Glitter Gulch Mine, these relatively weak crushers only | Found in Glitter Gulch Mine, these relatively weak crushers only do 1 honeycomb of damage. They must be shut down so the Jiggy Boulder can be mulched up. | ||
===[[Stomponadon]]=== | ===[[Stomponadon]]=== | ||
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland | The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Kazooie can outrun his Crushiness' foot, but Banjo has to [[Snooze Pack|recover health]] constantly to make it through. | ||
===Trash Compactor and Wall Crushers=== | ===Trash Compactor and Wall Crushers=== | ||
While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass. | While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass. | ||
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Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage. | Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage. | ||
Just to note, the longest fall in | Just to note, the longest fall in [[Banjo-Kazooie]] takes place in the [[Engine Room]] (which has no floor, see below), while the biggest plummet in [[Banjo-Tooie]] is the Elevator Shaft in [[Grunty Industries]]. Sometimes if you fall real high in Banjo-Kazooie, it can cause an instant-kill. | ||
===Fire=== | ===Fire=== | ||
While burning stuff can certainly be useful, it's generally a bad idea to touch the flames. [[Ice Egg]]s can put out some fires. | While burning stuff can certainly be useful, it's generally a bad idea to touch the flames. [[Ice Egg]]s can put out some fires. | ||
===[[Beak Bomb]] misuse=== | ===[[Beak Bomb]] misuse=== | ||
Flying like a missile can have its benefits, but if Kazooie | Flying like a missile can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem. Especially if the momentum of a ground impact leads to sliding off a cliff. | ||
===Splash damage=== | ===Splash damage=== | ||
[[Grenade | [[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range. ([[Proximity Eggs]] also have this property.) | ||
===Toxic Gloop/Boiling Water=== | |||
Vats of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while pools of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be. | |||
===Boiling Waterfall=== | ===Boiling Waterfall=== | ||
A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat. | A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat. | ||
===Electric Gates=== | ===Electric Gates=== | ||
Cauldron Keep | Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers. | ||
===Stoves=== | ===Stoves=== | ||
The stoves at [[The Galley]] are very hot. Any sort of contact will give Banjo a third degree burn. | The stoves at [[The Galley]] are very hot. Any sort of contact will give Banjo a third degree burn. | ||
==Instant KOs== | ==Instant KOs== | ||
===King Sandybutt's Tomb=== | |||
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them. | If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them. | ||
===Bottomless falls=== | ===Bottomless falls=== | ||
[[Rusty Bucket Bay]], the [[ | [[Rusty Bucket Bay]], the [[Top of the Tower]], the [[Isle O' Hags]], [[Glitter Gulch Mine]], [[Witchyworld]], [[Terrydactyland]], [[Hailfire Peaks]], [[Cloud Cuckooland]] and [[Cauldron Keep]] all have edges without ground below them. Falling off a cliff in such a case leaves it all to gravity. A similar case is in two locations in [[Grunty's Lair]] (the Gobi's Valley puzzle room with the entrance to [[Mad Monster Mansion]] and [[Grunty's Furnace Fun]]), where falling off (or getting knocked off) the pathway results in a lava bath. (Note: In Banjo-Kazooie, all bottomless falls incorporate the "fell into lava" sound effect.) | ||
[[Category:Obstacles]] | [[Category:Obstacles]] | ||
[[Category:Banjo-Kazooie series]] | |||
[[Category:Banjo-Kazooie Wiki]] |