User:JSSDT19



Hi, I'm Ari. I'm one of four members of the JSSDT (Jersey Stop N Swop Debug Team). We are all from New Jersey, and we use all kinds of emulators and modders to find the secrets behind the six eggs and the key. We have been around since 2003 (when we were in junior high) and we have been playing the Banjo Kazooie series since 1999. In 2003, when we discovered the mysteries of Stop N Swop, we started the team. For those of you who don't know it, Stop n' Swop is a hidden secret on Banjo-Kazooie that seems to point to no place. Rareware originally said Stop n' Swop would be certain items that could be carried from Banjo-Kazooie onto the sequel, Banjo-Tooie.. But it eventually became clear it was just a red herring that got everyone anxious for the new game. I did not discover the secret of this feature until three years later. Since 2003, my three friends and I have been exploring further possibilities about Stop n' Swop and have enlarged our knowldege on it. My friends Damon and Riker first found out that you could save certain foreign files from Banjo-Kazooie onto the computer, and then download a modding program onto Banjo-Tooie, giving you the eggs. But what actually happened was that just the menu was placed on the Banjo-Tooie screen, and the eggs and key were not there (except the two eggs hatched by Heggy, which were already there.) Our latest step forward was a glitch in Banjo-Kazooie that brought the Red Mystery Egg onto Banjo Kazooie: Nuts and Bolts. The game froze when I got the egg and was transfered onto the emulator program I was using, and the next game I used with it was Nuts and Bolts. The red egg was sitting in the middle of Showdown Town, and it was like it didn't exist. I could walk right through it.

Well, my segment is done, but my friends will be putting interesting level glitches, descriptions, and character faults onto this page. Please edit them if you see something wrong.

From the JSSDT.