Banjo-Tooie (Xbox Live Arcade)

Banjo-Tooie (Xbox Live Arcade) is a port of the original N64 version of Banjo-Tooie for the Xbox 360's LIVE Arcade. It became available for download on April 29, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the long-awaited Stop 'n' Swop, a feature which is fully implemented in the game and offers connectivity between this version of Banjo-Tooie and its predecessor's Xbox Live Arcade port.

Differences between versions
In this improved version of the original, the changes are quite visible. The graphics have improved considerably, adapting to high definition. The framerate is much smoother (both in speed and control when passing from one room to another). The resolution has also increased. Moreover, as Banjo-Kazooie XBLA, the game has a new redesign of the main menu. Includes Achievements and Leaderboards, as well as the option to see from the beginning of the game its credits. Like the XBLA version of Banjo-Kazooie, Banjo-Tooie includes a 'tutorial' where you can see (at any time during the game) the movements and how to use them. The player can also decrease the volume of the music and FX at will. One notable change is that now the charts in the game file selection have the picture of the character, without having a save on it. At the corner of the same you can see the logo of Stop'n Swop II. All the glitches from the Nintendo 64 version have been removed and there is no way of realizing them.

The pause menu has been modified. Apart from the already mentioned before, the new menu removes the option to save (since the game automatically saves) and, instead of existing posts information Jiggywiggy's Temple, these have been replaced by 10 Jiggy tips for each world visible provided the player press 'Start'. The section 'View Totals' also has covered items and Jinjos, comprising everything in the same submenu, making it easier to use.

Banjo-Tooie XBLA includes a connection between Banjo-Kazooie XBLA and Banjo-Kazooie Nuts & Bolts (with L.O.G.'s Lost Challenges) by using the Stop 'n' Swop and the new role of the Stop 'n' Swop II.

Players can now repeat the bosses with a stopwatch to try to beat them in the shortest time possible. The times will be uploaded to the Leaderboards. The mini-games also have this option.

The font has also changed. Instead of using Comicraft's Comicrazy, Rare has chosen Andy Bold MT, as in the English version of Banjo-Kazooie Nuts & Bolts (before the update.) This font is much more visible and easier to read.

Minor Problems/Glitches
While the game seems to run as smoothly as the Nintendo 64 version of Banjo-Tooie, with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets which usually correspond words with the buttons on the controller. In situations where the Xbox 360 controller is different from the Nintendo 64 controller, there have been problems with the wording used as it no longer rhymes.

The words are usually problematic with Xbox 360 controller buttons such as, , or the triggers or bumpers as these buttons would be originally or  and.

Trivia

 * Like the XBLA version of Banjo-Kazooie, most references related to Nintendo were removed and/or replaced with Microsoft logos. For example, in the quiz question where Grunty asks who is on the Banjo-Tooie box, instead of a possible answer being "Banjo, Kazooie, and Donkey Kong", the answer is "Banjo, Kazooie, and a giant ape". The only references not touched were the Donkey Kong Doll in Bottle's House and the Nintendo 64 on the main menu. Another Nintendo reference that was taken out in the Grunty Industries level is the DK logo, which was replaced by the BK logo, that stands for "Banjo-Kazooie".