Klungo

Klungo is a green, goblin-like character and one of the main characters in the Banjo-Kazooie series. He formerly served as the loyal assistant of Gruntilda and was a scientist who created various inventions to help with her evil schemes. Klungo first appears in Banjo-Kazooie and has since appeared in every game of series. Klungo is usually seen wearing a white lab coat. He speaks with incorrect grammar and, like Ssslumber, hisses every time he pronounces the letter "s".

Banjo-Kazooie
In Banjo-Kazooie, Klungo has a minor role and only appears in a few cutscenes, helping Gruntilda with her Beauty Transfer Machine. In a cutscene right before Banjo and Kazooie start their adventure, he tells Gruntilda that the machine has to power up but assures her that it will soon be ready. Klungo also appears in the Game Over sequence, in which he has an -like role, as Gruntilda instructs him to pull the switch that transfers Tooty's beauty to her.

In the ending, after the final battle, Klungo is seen trying to push off a large boulder that fell on Gruntilda.

Banjo-Tooie
In Banjo-Tooie, Klungo's role was expanded from the first game. He is first shown in the introduction, still trying to lift a boulder off Gruntilda after two years. Just as Klungo decidedes gives up, Grunty's sisters, Mingella and Blobbelda, arrive and use their magic to lift the boulder. Klungo celebrates heartily and pats Grunty on the back, causing her loose eye to briefly pop out, which scares Klungo. After destroying Banjo's House, Grunty and her sisters leave in the Hag 1. Klungo tries to follow them, but Gruntilda instructs him to stay behind. Klungo awaits Banjo and Kazooie in a cave connecting Spiral Mountain to Jinjo Village. Klungo is fought on three separate occasions:


 * In the cave that connects Spiral Mountain to Jinjo Village. The game title introduces him as a Minion with a Mission. After the battle, Banjo and Kazooie cannot enter the cave again, and are directly taken to either Spiral Mountain or Jinjo Village (depending on which entrance they use).
 * The second battle takes place near the entrance to Terrydactyland. He is introduced as a Revenge-Seeking Minion.
 * The third and final battle is just beyond the entrance to Gruntilda's Lair in Cauldron Keep. He is introduced as a Career-Questioning Minion.

In every fight, Klungo tries to attack Banjo and Kazooie by throwing potions at them. Each time he loses a fight, Klungo feels ashamed and willingly returns to Grunty for beatings. Each time he is encountered, Klungo is shown to be increasingly injured and bruised. In each battle, Klungo uses a different potion to attack Banjo and Kazooie. In every battle, the duo can defeat Klungo by hitting him three times. There is no particular order for which potion is used during which battle:


 * The red potion gives Klungo the ability to grow. As well as this, Klungo tries to jump on Banjo and Kazooie.
 * The green potion grants Klungo invisibility, although the potion is imperfect as it occasionally gives away Klungo's location.
 * The blue potion clones Klungo. At the start of the battle, Klungo creates one clone of himself. After each hit, Klungo creates one more clone of himself, so after one hit, Klungo creates two clones of himself, and after two hits, he creates three clones of himself. In every phase, the real Klungo moves last and his nose is a lighter green than his clones.

After losing to Banjo and Kazooie a third time, Klungo complains that he is becoming increasingly less handsome after every battle, which makes Mrs. Klungo unhappy. Klungo abandons Gruntilda and decides to join Banjo's side as he walks out of Cauldron Keep, mumbling about how his future prospects with Grunty are not good. Klungo considers getting a job of making "ssstupid videogamesss".

Klungo stops by King Jingaling's Throne Room, and he and King Jingaling visit Bottles' House for a party. Klungo tells Mrs. Bottles that Banjo and Kazooie freed him from Gruntilda. The duo arrive late to Bottles' House for a party, but find Klungo asleep in a corner. Bottles tells them that Klungo ate all of the food in their house.

Banjo-Kazooie: Grunty's Revenge
In the midquel Banjo-Kazooie: Grunty's Revenge, after two months of trying to free Grunty from under the boulder, Klungo designs Mecha-Grunty for Grunty to transfer her spirit into. Together, Mecha-Grunty and Klungo kidnap Kazooie and time travel to the past, hoping to prevent Banjo and Kazooie from ever meeting.

There are four boss battles in which Banjo and Kazooie fight Klungo, each set in a different location. Like Banjo-Tooie, Klungo relies on using potions in each battle, although there are only two variations. One of the potions generates a force field around Klungo, and is used by him in every battle. Starting with the second boss fight, Klungo also uses a potion which makes him invisible; this potion returns from Banjo-Tooie, retaining its side-effect of temporarily making Klungo visible while he uses it. In the third battle, besides retaining both of his potion abilities, Klungo also sends out red Germuloids. In the fourth battle, he sends out both red and green Spookos instead of Germuloids.

In the ending, after Grunty's soul returns to her normal body, she demands Klungo to send a note to her sisters to help lift the boulder off her, leading to the events of Banjo-Tooie.

Banjo-Pilot
In Banjo-Pilot, Klungo is a unlockable racer and the penultimate boss of Grunty GP. At the end of the Skull Cup, he is fought in a dogfight match. Klungo has high top speed but low acceleration and handling.

Banjo-Kazooie: Nuts & Bolts
In Banjo-Kazooie: Nuts & Bolts, Klungo fulfills his dream of being a game designer. He runs his own arcade at the pier of Showdown Town. He made one video game, titled "Hero Klungo Sssavesss Teh World", which Banjo and Kazooie can play to win prizes. In this game, the player controls an 8-bit Klungo, and are limited to only being able to control his jumping. Klungo must avoid every obstacle in his path, including holes, enemies, and hills. The end involves a boss fight against Gruntilda. Piddles takes over Klungo's role of being Grunty's assistant.

In Showdown Town, Klungo wears his traditional lab coat. Like the other characters, Klungo's role and outfit is different for every world:

In Nutty Acres, Klungo is a farmhand here and wears a red plaid coat. He hosts challenges in Acts 1, 4, 5 and 6. His first challenge is simple, just drive to Mumbo. He later asks Banjo and Kazooie to harvest coconuts from the grove, and then he wants them to cook an egg for him. In the last act, he challenges them to a race against the farm staff in a dried river bed. Although Klungo enjoys his job, he is inexperienced and constantly seeks Banjo's help to avoid getting fired.

In LOGBOX 720, Klungo is one of the workers within the console. Like Nutty Acres, Klungo is not good at his job, and he needs help to avoid getting fired. He wears another white lab coat in this world. Klungo hosts challenges in Acts 1 and 4. He first needs Banjo to reconnect the console internet connection and later needs him to wet the Glubber sponge.

In Banjoland, Klungo reappears as an average-Grunt again in this world. Klungo wears a green coat in this world. He hosts racing challenges in Acts 1, 3, 5 and 6: one is a race around the entire museum, another in the pool, a third in a Gobi-shaped vehicle and lastly, one around the frozen pool in a Honeycomb car.

In Terrarium of Terror, Klungo is an entrepreneur who sells Floatberries. He wears a shiny, purple coat. He appears in Acts 1, 2, 3 and 4. He first needs Banjo and Kazooie to save the last Floatberry. Later, the duo must water them and then must put them into the juicer. In the last act that Klungo appears in, he befriends Uranus Mud Monster and wants Banjo and Kazooie to push them out of the water. Compared to other worlds, Klungo appears to be a competent worker, as other characters mention his Floatberry Juice, and ads for it are shown outside of the world.

Physical appearance
In the Nintendo 64 games, Klungo has an oversized left eyeball and a regular-size eyeball, both of which are yellow. In Grunty's Revenge and Banjo-Pilot, both of his eyeballs are white and the same size. In Nuts & Bolts, Klungo's left eye has been sewn on.

In Banjo-Tooie, during the party at Bottles' House, Klungo is wearing a purple lab coat and a party hat, and he has no bruises nor injuries.

Personality
Klungo is often shown to be slightly naive, yet also very intelligent when the situation demands it. For instance, he can construct complicated machinery and make potions and monsters to Gruntilda. His speech can lead one to assume that he is not very intelligent; he speaks mostly in sentence fragments and refers to himself in the third-person, often lisping when he says certain words that have an "s" in them. His grammar is also very poor; he often uses the singular form of words instead of the plural form when the plural form is needed. In Banjo-Tooie, Klungo is shown to be very obedient to Gruntilda, even asking her to punish him for his mistakes.

Banjo-Pilot

 * Top Speed: 4/5
 * Acceleration: 2/5
 * Handling: 2/5

First battle
Banjo: Hmm, I don't recall anything like that happening. Klungo: Hur, hur, hur! You is ssstupid! Kazooie: At least we can speak properly! Klungo: Hur H... Eh? Klungo isss mad now! Your game endsss here! Kazooie: You asked for it... Banjo: Why don't you run off and we'll forget this ever happened? Klungo: Hur...good idea...but you haven't ssseen the last of Klungo! Klungo coming, Missstresss! Pleassse beat failure Klungo with broomssstick! Kazooie: We're ready for you this time, dumbo! Klungo: Time for Klungo drinkiesss... Banjo: I hope you learn your lesson Klungo
 * Klungo: Hur, hur, hur! If it isssn't the bear and bird who caussed ssso much trouble to missstresss Grunty!
 * Klungo: (after defeat) Bear and bird hurtsss poor Klungo!
 * Klungo: (if Banjo loses and comes back) Ssstupid bear and bird not learn...

Second battle
Klungo: Hur, hur, hur! Missstresss sssaid Klungo mussst beat you or I get more beatingsss... Banjo: We'll give you a beating too! Klungo: No. Klungo win this time. Hasss new potion to try... Banjo: It can't be good for your health, Klungo. Why not retire? Klungo: Nooo, Missstresss needsss me! Klungo return for more beatingsss... Then work on new potion... Kazooie: C'mon, just drink your potion and let's get on with it!
 * Banjo: Aw no, not you again...
 * Klungo: (after defeat) Bear and bird beatsss poor Klungo again!
 * Klungo: (if Banjo loses and comes back) Ssstupid bear and bird ssstill not learn...

Third battle
Kazooie: Oh, yes there is. The music's changed. Every time that happens, we always end up in a fight... Klungo (drops from ceiling) Yarrrrrr! Klungo mussst defend Misstresss Grunty cassstle! Banjo: Don't you ever learn? Klungo: Klungo clever, learn lotsss. Hasss learnt on new potion. Kazooie: Is it as useless as all the others? Klungo: Yusss...err, Klungo means no. Mussst win thisss time or Missstresss feed me to monssster... Banjo: And that is? Klungo: Sssniff! Klungo getsss lesss and lesss handsssome... Now Mrsss. Klungo won't want me anymore...Klungo had enough...
 * Banjo: Hey, Kazooie, there doesn't appear to be anyone in here...
 * Klungo: (after defeat) Klungo notice sssomething happening after fightsss with bear and bird...

If he chooses the red potion:
 * "Yurrr! Now Klungo sssquash!"
 * "Argghh! That hurtsss!"

If he chooses the blue potion:
 * "Yurrr! Now not know which isss real Klungo!"

If he chooses the green potion:
 * "Yurrr! Not find clever Klungo now!"
 * "Grrrr! Silly Potion give Klungo'sss posssition!

After being hit:
 * "Clever Klungo hide behind magic ssshield! Now ssshow bear my ssspecial potion..."
 * "Hur Hur Hur! Your sssilly beak can't penetrate through thisss."