Cauldron Keep

Finally, after exploring temples filled with things that wanted to kill them and a god like statue, getting covered with dirt while calming down an angry pile of coal, avoiding (literally) killer rides and an inflated monstrosity, almost drowning and getting killed by a disgruntled angler fish, going face to face with prehistoric creatures with an appetite for bear along with a very angry father terasaur, fighting off insane factory workers and the near-sighted torch that lives with them, nearly burnt and/or frozen by twin dragons, and somehow staying in midair against a replica of an old friend, the duo have made it to their ultimate goal. Can our heroes win the Tower of Tragedy Quiz, save Bottles and King Jingaling, and destroy Gruntilda once and for all?

Cauldron Keep is world #9. The entrance is found on a ledge in Quagmire, Isle O' Hags and is accessible from either climbing a pole or using Claw Clamber Boots to climb the cliff. The latter is required first, as the switch for the Schock Spring Pad needed to reach the pole is located at the cliff itself. After Gruntilda's Lair had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads downstairs to the Gun Chamber, where the duo must use the B.O.B. to restore Bottles and King Jingaling. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.

Cauldron Keep is not a world because it has no jiggies, no moves, jinjos, cheato pages etc. In reality, it is the witchs' lair.

Points of Interest

 * Entrance/Exit and Moat
 * Klungo Final Fight Chamber
 * Tower of Tragedy Quiz Set
 * B.O.B.
 * Top of Cauldron Keep

Jiggies
None

Empty Honeycombs
None

Train Switch
None

Enemies

 * Minjo
 * Klungo (Miniboss)
 * Hag 1/Gruntilda (Final Boss)

Trivia

 * In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. chamber. They emerge at the top of the tower.
 * Kazooie again breaks the Fourth Wall upon entering the Gatehouse.When Banjo notes that there's no one there, Kazooie replies that the music has changed (into the boss music) and that they'll always end up in a fight when that happens. She proves right, as Klungo litterally drops seconds later.

Names in Other Languages
Hexenkesselkerker