Banjo-Kazooie: Grunty's Revenge

Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series and was released in 2003 for the Nintendo Game Boy Advance. The game was developed by Rare Ltd., as were the two previous games in the series, and was published by THQ. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the Banjo-Kazooie series to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. Banjo-Kazooie Grunty's Revenge features many of the Abilities that were previously in Banjo-Kazooie and Banjo-Tooie, as well as introducing newer moves.

This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.

Plot
Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.

Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion.

Transformations
The game features four transformations. In each world (except Breegull Beach), Banjo can unlock a new transformation by giving a Mumbo Totem to Mumbo Jumbo.

Music
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.

Trivia

 * This is the first game in the Banjo-Kazooie series where Kazooie can't fly. However, the game data shows unused sprites of Kazooie flying, Red Feathers, and Flight Pads.
 * Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of Banjo-Tooie, but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in Banjo-Tooie in the past, despite how in Banjo-Kazooie, only his face was a skull instead of his entire head.
 * Development for Banjo-Kazooie: Grunty's Revenge started in 1999 as a game, Banjo-Kazooie: Grunty's Curse.