Klungo

Klungo was Gruntilda's first faithful minion in the Banjo-Kazooie series before Piddles took over. He is a green, Igor-like familiar, who creates machines and other items to aid Gruntilda. Klungo often uses poor grammar when he speaks, and extends the letter S in words; for example, "Mistress" would become "Missstresss", just like Ssslumber's use of grammar when he speaks.

Banjo-Kazooie
Klungo first appears in Banjo-Kazooie where he was only seen in a few cutscenes, helping Grunty all the way. He created the machine that would transfer Tooty's beauty to Gruntilda, and is required to throw the switch to activate it. He spent two years trying to push a rock off of Gruntilda, during which time he eventually called Gruntilda's wicked sisters to dig her out.

Banjo-Kazooie: Grunty's Revenge
In Banjo-Kazooie: Grunty's Revenge, a game taking place in between Kazooie and Tooie, Klungo creates the Mecha-Grunty suit, which allows Grunty to go back in time. Klungo also appears as a boss four times. Each battle has Klungo upgraded. The first battle he has a potion that gives him a force field. In the second battle, he still has the force field, but he also has a potion which can make him invisible. As in Banjo-Tooie, the invisibility potion fails. In the third battle, he still has the force field, he can turn invisible, and now he sends red, one-eyed Germuloids to attack Banjo and Kazooie. In the fourth battle, he still has the force field and he can turn invisible, and now he sends red or green Spookos to attack the duo.

Banjo-Tooie


In Banjo-Tooie, his role was somewhat expanded. He is a boss whom Banjo and Kazooie must fight three times throughout the whole game. He has three different phases, one per battle. These are random so they are in no particular order: in one phase, he grows huge and tries to jump on Banjo and Kazooie. In another phase he uses an invisibility potion to make himself invisible, however; the potion isn't perfect. The final phase is using a potion to create copies of himself. The real Klungo is the one who moves last. When he loses, he feels so ashamed, he actually insists on getting beat up by Grunty. In every battle he is encountered, he is more beaten up and bruised.

In the end, he realizes that the more he gets beaten up, the more ugly he becomes, and he states that Mrs. Klungo won't find him handsome anymore. He abandons Grunty and joins Banjo's group of friends. As he leaves Cauldron Keep, he mutters about going off to make "stupid games". He then goes to a party at Bottles' House and eats all the food before Banjo and Kazooie arrive from battling Grunty and falls asleep.

Banjo-Pilot
Klungo is a playable racer in Banjo-Pilot and the second-to-last boss at the end of the Skull Cup.

Banjo-Kazooie: Nuts & Bolts
Klungo returns in Banjo-Kazooie: Nuts & Bolts, where he now owns an arcade at the pier. Klungo has left Grunty to pursue a career in video games. He actually created a game, Hero Klungo Sssavesss Teh World. His game involves jumping over holes, enemies, and hills and fighting Gruntilda in the end. He appears in Nutty Acres, LOGBOX 720, Banjoland, and the Terrarium of Terror. His injuries from Grunty are still present: he bears two black eyes and large amounts of stitches in his face.

Showdown Town
Klungo owns his own arcade here. He wears his normal white lab coat. He can be found at the end of the dock in the seaside district. He is very proud of his game even though it is rather crude.

Nutty Acres
Klungo is a farmhand here and wears a red plaid coat. He hosts challenges in Acts 1, 4, 5 and 6. His first challenge is simple, just drive to Mumbo. Later he asks you to harvest coconuts from the grove, then he wants you to cook an egg for him. In the last act, he challenges you to a race against the farm staff in a dried river bed. Klungo likes his job here but is not very good at it and constantly needs Banjo's help to avoid getting fired.

LOGBOX 720
Klungo appears here as a worker in the console. He again is not a great worker and needs help to avoid getting fired. He wears another white lab coat in this world. He hosts challenges in Acts 1 and 4. He first needs Banjo to reconnect the console internet connection and later needs him to wet the Glubber sponge. He also appears in other races and challenges.

Banjoland
Klungo reappears as an average-Grunt again in this world. Klungo wears a green coat in this world. He hosts challenges in Acts 1, 3, 5 and 6. He hosts races in this world: one around the whole museum, another in the pool, a third in a Gobi-shaped vehicle and lastly, one around the frozen pool in a Honeycomb car.

Terrarium of Terror
Klungo acts as an entrepreneur selling Floatberries in this world. He wears a shiny, purple coat. He appears in Acts 1, 2, 3 and 4. He first needs Banjo and Kazooie to save the last Floatberry. Later, the duo must water them and then must put them into the juicer. In the last act he appears in, he makes friends with Uranus Mud Monster and wants Banjo and Kazooie to push them out of the water. Klungo seems to be a good businessman in this world as other characters mention his Floatberry Juice and ads for it appear outside of the terrarium.

First Battle
Banjo: Hmm, I don't recall anything like that happening. Klungo: Hur, hur, hur! You is ssstupid! Kazooie: At least we can speak properly! Klungo: Hur H... Eh? Klungo isss mad now! Your game endsss here!
 * Klungo: Hur, hur, hur! If it isssn't the bear and bird who caussed ssso much trouble to missstresss Grunty!
 * Klungo: (after defeat) Bear and bird beatsss poor Klungo!
 * Kazooie: You asked for it...
 * Banjo: Why don't you run off and we'll forget all this happening?
 * Klungo: Hur...good idea...but you haven't ssseen the last of Klungo! Klungo coming in... Missstresss! Pleassse beat failure Klungo with broomssstick!
 * Klungo: (after Banjo's defeat) Ssstupid bear and bird not learn...
 * Kazooie: We're ready for you this time, dumbo!
 * Klungo: Time for Klungo drinkiesss...
 * Banjo: I hope you learn your lesson Klungo

Second Battle

 * Banjo: Aw no, not you again...
 * Klungo: Hur, hur, hur! Missstresss sssaid Klungo mussst beat you or I get more beatingsss...
 * Banjo: We'll give you a beating too!
 * Klungo: No...Klungo mussst win this time...
 * Klungo: (after defeat) Bear and bird beatsss poor Klungo again!
 * Banjo: It can't be good for your health, Klungo. Why not retire?
 * Klungo: Nooo, Missstresss Grunty needsss me! Klungo returnsss for more beatingsss...Then work on new potion...

Third Battle

 * Banjo: Hey, Kazooie, there dosen't appear to be anyone in here...
 * Kazooie: Oh, yes there is. The music's changed. Every time that happens, we always end up in a fight...
 * Klungo (drops from ceiling) Yarrrrrr! Klungo mussst defend Missttresss Grunty cassstle!
 * Banjo: Don't you ever learn?
 * Klungo: Kloungo clever, learn lotsss. Hasss learnt on new potion.
 * Kazooie: Is it as useless as all the others?
 * Klungo: Yuss...err, Klungo means no. Mussst win thisss time or Missstresss feed me to monssster...
 * Klungo: (after defeat)' Klungo notice sssomething happening after fightsss with bear and bird...
 * Banjo: And that is?
 * Klungo: Sssniff! Klungo getsss lesss and Lesss Handsssome... Now Mrsss. Klungo won't want me anymore...Klungo had enough...

If he choses the red potion:


 * "Yurrr! Now Klungo sssquash!"
 * "Argghh! That hurtsss!"

If he choses the blue potion:


 * "Yurrr! Now not know which isss real Klungo!"
 * "Grrrr! Silly Potion give Klungo'sss posssition!

If he choses the green potion:


 * "Yurrr! Not find clever Klungo now!"


 * "Clever Klungo hide behind magic ssshield! Now ssshow bear my ssspecial potion..."
 * "Hur Hur Hur! Your sssilly beak can't penetrate through thisss."

Banjo loses the second battle and come back:

Kazooie: C'mon, just drink your potion and let's get on with it!
 * Klungo: Ssstupid bear and bird ssstill not learn...

Names in Other Languages
de:Klung