Dream: Land of Giants



Dream: Land of Giants (codenamed Project Dream) is an unreleased RPG game that was developed for the Super Nintendo, before shifting development to the Nintendo 64. It was then changed into Banjo-Kazooie. Not much information was known about the game until Rare posted a Rare Revealed video about it.

History
Dream started out in 1994-1995 as an isometric RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the Donkey Kong Country series.

There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the Donkey Kong Country games."

At one point during development, it was determined that Dream was too ambitious for the SNES, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of .

However, the Nintendo 64 lacked the processing power needed to maintain these types of environments at a steady frame rate. Taking inspiration from Twelve Tales: Conker 64 (which was being developed by the  team, and would eventually become the adult-oriented Conker's Bad Fur Day), along with Rareware's previous experience with platforming games, Dream was remade by the development team (whose members had also worked on Donkey Kong Country) into a 3D platformer, but kept some of the elements of the RPG.

After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." The bear eventually became Banjo, and the game was redeveloped into Banjo-Kazooie.

Although Project Dream was cancelled, its seafaring setting was used as inspiration for .

Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for Dream. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.

In July 2015, a blank sprite floppy of Dream, along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction has ended on July 19th, 2015.

Plot
Dream: Land of Giants, while not offering too much of a story, tells the tale of a boy adventurer by the name of Edison who, along with his girlfriend, Madeleine and their recently-found pet dog Dinger, gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous Captain Blackeye, who commands the pirate ship known as the Mudplugger. Blackeye and his crew wanted to design a ship which could fly to improve their ease of travel and conquer territory more effectively. For such a feat to be achieved, they would make the ship out of a material known as "floatsy" (possibly an inspiration for the Floatus Floatium Creature in Banjo-Tooie).

Characters

 * Edison - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
 * Madeleine - Edison's girlfriend
 * Banjo - He would have originally been a secondary character.
 * Captain Blackeye - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in Banjo-Tooie at Jolly's Bar in Jolly Roger's Lagoon. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
 * Grim Jim - One of Blackeye's crew members
 * Flintlock Jock - A member of Captain Blackeye's band of pirates
 * Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it.
 * Big Belly - An obese pirate who was part of Captain Blackeye's crew on the Mudplugger. He likes to eat and drink a lot.
 * A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic" and was scrapped.
 * Tooty/Piccolo - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument. Piccolo was eventually redone as Tooty.
 * Grunty/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of a wicked witch for Banjo-Kazooie.
 * Dinger - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edison was scrapped. At the beginning of Land of Giants, he was a companion of Edison.
 * Tiptup - He was also going to be a secondary character, much like Banjo was.
 * Ella - Edison's girly and princess-ish younger sister, who was originally going to have a high pitched voice. Her original name may have been Leela Burns.
 * Kazooie - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest found and looked after by Ella, who first found the nest along with her egg and parents. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
 * Stomponadon - Similar to his appearance in Banjo-Tooie, he stomped on players causing health loss. The clear aim was to avoid him. The threat of attack from Stomponadon in Land of Giants was signalled by the camera shaking and leaves falling.

Other minor characters, such as Bully, were also recently revealed by Grant Kirkhope on his website.

Music
Even though Dream was not released, Grant Kirkhope (composer for the music of Banjo-Kazooie) had already composed 107 tunes for it. Some of these songs reappeared in one form or another, in the Banjo-Kazooie series, as well as other Rare games, such as Viva Piñata: Trouble in Paradise, Donkey Kong 64, etc. Grant has released some of these on his website. Alternatively, one can listen to these tracks on YouTube. David Wise was also confirmed to have begun music on the game when it was on the SNES, but was reassigned to work on music for Diddy Kong Racing. Most of the music Wise composed for this game hasn't been found as of yet. However, 2 of Wise's pieces have been included in Rare Replay, which can also be found on Youtube.