Humba Wumba

"Not true. Mumbo amateur. Wumba best. You bring Glowbo magic creatures here!"

- Humba Wumba

Humba Wumba is an Indian sha-woman and one of the main supporting characters in the Banjo-Kazooie series. She is the rival of Mumbo Jumbo and "is determined to expose the shaman for the amateur he really is".

Banjo-Tooie
In Banjo-Tooie, Banjo and Kazooie can find Humba Wumba in a Wumba's Wigwam in every world. She takes over Mumbo Jumbo's role from the first game, which is to transform Banjo and Kazooie into a certain creature or object for each world, allowing them to complete various tasks. Humba Wumba is first seen in Mayahem Temple, where she introduces herself as the "greatest shaman in all game". Banjo mentions that he and Kazooie have heard that Mumbo was the best, a claim which Humba vehemently opposed. If Mumbo Jumbo enters Wumba's Wigwam, she demands him to leave.

Before Banjo and Kazooie can be transformed, they must throw a Glowbo into a pink magic pool and then walk into it. They can change back to normal by walking into the pool again. Humba Wumba turns Banjo and Kazooie into the following:
 * Stony (Mayahem Temple)
 * Detonator (Glitter Gulch Mine)
 * Van (Witchyworld)
 * Submarine (Jolly Roger's Lagoon)
 * Baby and Daddy T-Rex (Terrydactyland)
 * Washing Machine (Grunty Industries)
 * Snowball (Hailfire Peaks)
 * Bee (Cloud Cuckooland)

Lastly, when Banjo and Kazooie collect a Mega Glowbo, they can take it to Wumba's Wigwam in the Isle O' Hags, where Humba Wumba then transforms Kazooie into a dragon.

In the final sequence, after missing out on a celebration party along with Banjo, Kazooie, Mumbo and Jamjars, she gets into an argument with Mumbo and threatens to turn him into a frog. When Banjo and Kazooie invite them to play a game of kickball with Gruntilda's head, she and Mumbo appear to bury the hatchet and declare a truce.

Banjo-Pilot
In Banjo-Pilot, Humba Wumba is a playable character, being unlocked by completing Jiggy Cup and giving 100 Cheato Pages to Cheato. She has low top speed but high handling and acceleration. Humba Wumba is the boss of Jiggy Cup, being fought at the end in the match "Humba Horror". During the battle, when Humba Wumba is flying in front, she sends behind energy spheres that work like Single Blue Ice Eggs.

Banjo-Kazooie: Nuts & Bolts
Humba Wumba reappears in Banjo-Kazooie: Nuts & Bolts, where her appearance was changed to resemble a cowgirl. She wears tight, yellow shorts, a plad, red shirt and cowboy boots. As with previous games, Humba Wumba wears a red feather in her hair.

Humba Wumba is mainly found in Showdown Town, where she sells blueprints to Banjo and Kazooie to get money for the "magic recession fund". She also has a role in a few of the worlds.

In Nutty Acres, Humba Wumba takes the role of "Mumbo's Long-Suffering Wife". She is portrayed as the only hard-working person of the farm, hosting challenges in Acts 2, 5 and 6. In the first one, she asks Banjo to push the flaming rocks into the water so that the air stops getting polluted by the smoke coming from them. In the second challenge, she tells the duo about Mr. Patch's return and requests that they deflate him. Lastly, she asks the two to carry some coconuts to Mumbo so they can get approved to get shipped and then take them to the docks.

In LOGBOX 720, Humba Wumba acts as "The Gutsy Girl Gamer", a member of the Hag Trolls, a female gaming clan. She has challenges in Acts 1, 2, 4, 5 and 6, all involving races. In the first one, she asks Banjo and Kazooie to race some workers. In the second one, she races Banjo herself with a plane. In the fourth act, she needs Banjo to race in a course where all checkpoints are airborn due to a problem caused by Klungo. In the last act, she hosts another race with some of the other employees.

In Terrarium of Terror, Humba Wumba portrays "The Mooning Conservationist", trying to save the place's flora from extinction. She has challenges in Acts 1, 2, 3 and 4. In the first one, she asks Banjo to take her "customized plant-friendly" vehicle to a specific area so Kazooie can observe the flower and help Humba plant out her next expedition. In the second Act, she asks the duo to push "ecologically unsound space junk" from out of the airlock. Later, she asks the two to defeat a few Gruntbots that invaded the terrarium.

In the DLC L.O.G.'s Lost Challenges, Humba Wumba acts as "The Feisty Femme Fatale" that once tried to win the Jiggosseum Games, but "missed out in the final qualifying round," so she then set up a "top secret beta stage gymkhana course on Test-o-Track" to host her own games. Her challenge is use the "L.O.G. Trusty Steed" to jump over hurdles while dodging the carboard pedestrians.

In the ending, Humba Wumba is among the characters at Banjo's House, where she congratulates Banjo and Kazooie for getting ownership of Spiral Mountain.

Banjo-Tooie

 * Manual profile: "The Isle o' Hags resident magic person, Humba Wumba understandably takes none too kindly to the intrusion of Mumbo Jumbo and his supposed reputation. She, too, has the ability to transform subjects into other forms, and is determined to expose the shaman for the amateur he really is should this bear and bird she keeps hearing about turn up at her wigwam for help."

Banjo-Pilot

 * Top Speed: 1/5
 * Acceleration: 5/5
 * Handling: 5/5

Banjo-Kazooie: Nuts & Bolts

 * Manual profile: "Humba Wumba has established a lucrative shop in Showdown Town's Lucrative Shop District selling parts and blueprints."

Trivia

 * While not appearing in Banjo-Kazooie herself, Humba Wumba is mentioned by Gruntilda as a incorrect answer in one of the questions of Grunty's Furnace Fun.
 * In the Volume 134 of Nintendo Power, there is a pre-release screenshot of Banjo-Tooie in which Humba Wumba is wearing a red dress. A Mumbo Token symbol is found at the bottom-right of the same picture, suggesting that Humba Wumba would have originally accepted Mumbo Tokens instead of Glowbos. The same picture can be seen in the Workers' Quarters of Grunty Industries but without the Mumbo Token or dialogue icon.