Click Clock Wood

Click Clock Wood is the ninth and final world of Banjo-Kazooie. It is a deciduous forest revolving around the Click Clock Wood Tree in the center of the level. The world is divided into four different seasons, in which various actions can alter how the world will turn out in the later seasons.

Points of interest

 * Giant tree
 * Mumbo's Skull
 * Eyrie's Nest
 * the Squirrel's House
 * Gnawty's Lodge
 * Tree house
 * Bramble field
 * Zubba's Nest

Jiggies

 * 1) Hatch Eyrie in Spring, feed him 5 Caterpillars in Summer, then 10 more Caterpillars in Autumn. Collect the Jiggy from him in Winter.
 * 2) Defeat the Zubbas in Summer.
 * 3) Collect 6 acorns in Autumn and give them to Nabnut.
 * 4) Plant eggs in the hole inside the fenced off area in Spring; Use the Beak Buster ability on Gobi in Summer and again in Autumn. Climb up to the Zubbas' beehive and drop down to the top of the flower to get the Jiggy.
 * 5) Beak Barge the boulder blocking Gnawty's house in Summer and collect the Jiggy in Autumn.
 * 6) In Spring, transform into the Bee and fly onto the highest platform on the tree. You may also do this in Winter using the flight pads, but just make sure you have plenty of red feathers.
 * 7) In Summer, go inside the tree house. You can also enter it in Autumn instead, which is comparably easier.
 * 8) In Summer, climb up the leaves at the side of the tree for a Jiggy. (Note: This is the same location where you will find the Witch Switch in Winter)
 * 9) In any of the seasons, go to the top of the tree and enter the Whipcrack-filled room.
 * 10) Find all 5 Jinjos.

Jinjos
The Jinjos of Click Clock Wood are found during different seasons, and their color is based on the season they appear in. The Pink and green ones represent flowers and grass of spring, yellow one represents the sun of summer, the orange one represents the orange, falling leaves of autumn, and the blue Jinjo represents the icy winter.


 * Blue  - (Winter) On top of Mumbo's Skull.
 * Green  - (Spring) In the Snarebear at the top of the tree.
 * Orange  - (Autumn) On top of a pile of leaves by the fenced off area.
 * Pink  - (Spring) In the beehive; you can enter there only as the bee.
 * Yellow  - (Summer) At the entrance turn left; it's hidden in the grass at the corner.

Extra Honeycombs

 * One can be located inside Gnawty's Lodge during winter. You must look for a break in the ice in order to swim underwater. Be careful; the icy water acts just like the oily water in Rusty Bucket Bay, in that it saps your air twice as fast. Once inside Gnawty's house jump up on the higher shelf to the left next to the entrance to his House and the Honeycomb will be there.
 * The other is located inside the window above the Squirrel's House, use the beak bomb on the upper window to locate. The Honeycomb is in the room in the window above his door that is usually out of frame or non-existent in the other seasons but can be seen by either jumping on top of the window next to his door or using the Flight Pads in the Winter section, not the window with the pool, which can easily be reached by walking up a part of the bridge near his house and Rat-a-tat Rapping the window, which is why the Beak Bomb is required to find the Honeycomb.

Witch Switch

 * The Witch Switch can be found in the Winter season in front of a Sir Slush on the tree's lower trunk (where a jiggy can be found in Summer). Use the Flight Pad to reach it (and possibly destroy the Sir Slush guarding it). It may be easier to hit the switch directly from flight as landing on the small platform without hitting the Sir Slush can be difficult.

Mumbo Tokens

 * (Spring) In one of the Snarebears near the entrance.
 * (Spring) In the bramble field.
 * (Spring) Near Eyrie's Nest.
 * (Spring) In Nabnut's House.
 * (Spring) On a branch on the big tree.
 * (Spring) At the construction site of the unfinished tree house.
 * (Spring) In another Snarebear near the lake.
 * (Winter) In the Zubbas' hive.
 * (Winter) Behind the flight pad in front of Gnawty's house
 * (Summer) After breaking the rock for the beaver, check the tunnel.
 * (Summer) Inside Mumbo's Hut, in the banisters above the entrance
 * (Autumn) Jump across the leaves to the left of the platform when going to second level of the tree

Extra Lives

 * (Spring) 2 on the very top of the tree, which can only be reached
 * (Spring) Held by the Snarebear on the tree stump in the middle of the pond.
 * (Summer) In the corner of the tree house.
 * (Winter) Under the ice covering the pond nearest the entrance.
 * In the room filled with Whipcracks (where it stands varies through the seasons).
 * (Summer) Near Tip Tup In the corner by the tree ramp bridge over the dry river (opposite the Snarebear)

Stop 'n' Swop

 * Yellow Mystery Egg - Located on Nabnut's Table during the winter

Characters

 * Nabnut
 * Gnawty
 * Eyrie
 * Mumbo Jumbo (Transformation in Spring Only, and appears in Summer and Autumn)
 * Gobi

Enemies

 * Grublin Hood
 * Snarebear (spring, summer, and autumn)
 * Sir Slush (winter only)
 * Chinker (winter only)
 * Big Clucker (spring, summer, and autumn)
 * Whipcrack
 * Beehive
 * Buzzbomb (autumn only)
 * Bigbutt (spring, summer, and autumn)
 * Zubbas (Boss, summer only)

Trivia

 * According to Rare, Click Clock Wood was among the hardest levels for them to design.
 * The theme song for Click Clock Wood is largely based on the 1911 ragtime love song, "".
 * This is the only level in the game to have no Jiggy Pad in its Jiggy Room, located through an underwater passage, left to the waterfall in the Waterfall Room, near to the entrance to Treasure Trove Cove. It's only by activating the Jiggy Pad Switch within its entrance room would you be able to complete the puzzle in order to get in. Requiring 15 Jiggys.
 * It's likely the switch that activates the Jiggy Pad was made so that the player couldn't open Click Clock Wood up early.
 * It is possible to play this level before playing Rusty Bucket Bay, rather than doing it in an orderly fashion. Some players choose to do so as they see the level before being too difficult with the polluted waters.
 * The spring theme of Click Clock Wood is one of the two themes available on the stereo vehicle part in Banjo-Kazooie: Nuts & Bolts, the other being Freezeezy Peak.
 * When the player is leaving Gnawty's Lodge in Autumn, the theme played in his house is played rather than the underwater remix of the Autumn theme.
 * This is the first and only world in Banjo-Kazooie to show Mumbo doing anything but his job and sleeping. In the Summer, he is fanning himself to stay cool in the heat. During Autumn, he is sweeping the leaves out of his hut. And in the Winter, he's gone on vacation and not even in his hut, but a Beehive is in his place.
 * In the Winter, Mumbo leaves his Skull because he is "On Vacation" - most likely to the beach that he is seen with everyone during the endgame cutscene.
 * There is a cut sign that says "On Vacation" which might of intended to replace the beehive in Mumbo's Hut in the winter.
 * With the exception of Autumn, each season has 16 Musical Notes. The entrance has 4, leaving 48 notes in Autumn.
 * There are 4 Notes in the Zubba's Nest in autumn.
 * In the intro of Banjo-Kazooie: Nuts & Bolts a shorter version of the Click Clock Wood theme can be heard when the Rare logo is displayed.
 * It is not possible to complete the game without entering this world, because of the 810 note door in Gruntilda's lair.
 * It is possible to complete Grunty's Furnace Fun and see the credits without entering this world, along with Rusty Bucket Bay.
 * This is one out of three worlds where a small-sized Spring Jump Pad can be found. It can be found in the autumn on a shrunken leaf while scaling the tree. The other two being Treasure Trove Cove and Mad Monster Mansion. They were reduced obviously due to space restrictions.
 * The theme for the spring section was the very first song composed for the game by Grant Kirkhope.
 * Via emulator, if you would've gone up into the Autumn sky, you would be teleported back into the Click Clock Wood Hub, whilst other skies just stop you as if hitting a ceiling. This is because any area in the game that has a fly pad will have an invisible ceiling in the area to keep the player from going to high, but there is no invisible ceiling in any area without a fly pad as the invisible barriers have no reason to exist if they player can't reach the sky anyway.
 * Once the flower is grown, it will remain in it's tallest state in every season except Winter, where it has by then died down. And yet, it is still alive and well in Spring and Summer, even though it should either be gone, or be the size that it was before watering it in a later season.