Beak Bomb

"Use the devastating Beak Bomb aerial attack by pressing while Kazooie is flying."

- Bottles

The Beak Bomb is an aerial attack in Banjo-Kazooie and Banjo-Tooie. To execute the move, the player must press while Kazooie is flying in midair. By doing so, Banjo and Kazooie pull themselves back and then quickly charge like a missile at their target. One Red Feather is used each time they perform the attack.

Performing the Beak Bomb can result in Banjo and Kazooie getting hurt if they use it on certain objects, the ground, or walls. If Beak Bomb is used too close to the ground, Banjo and Kazooie crash on land and lose health; this also results in a period of slowdown as they slide across the ground. The Beak Bomb has its own death animation if Banjo and Kazooie accidentally lose all their health by crashing into a wall or the ground.

Banjo-Kazooie
In Banjo-Kazooie, Banjo and Kazooie learn Beak Bomb in Freezeezy Peak. It is the only attack that can defeat Sir Slushes. Its other purpose is to charge into distant switch and targets. The Beak Bomb is required to hit a moving target in the final boss battle against Gruntilda. It is possible for Banjo and Kazooie to learn Beak Bomb even if they have not learned Flight.

Most items can be obtained without having to use Beak Bomb. The few exceptions include:


 * Freezeezy Peak: two Jiggies, which are obtained from defeating the Sir Slushes and activating the giant snowman's buttons respectively, and an Extra Honeycomb Piece guarded by a Sir Slush
 * Gobi's Valley: the Jiggy obtained from Rubee and Toots and the eight Musical Notes and Mumbo Token in their temple
 * Click Clock Wood (winter): A Mumbo Token guarded by a Sir Slush
 * Gruntilda's Lair: a Jiggy that appears from activating the Witch Switch in Freezeezy Peak and Mad Monster Mansion respectively, as Beak Bomb is needed to reach both Witch Switches

In total, five Jiggies, an Extra Honeycomb Piece, eight Musical Notes, and two Mumbo Tokens are impossible to obtain without using Beak Bomb.

Banjo-Tooie
In Banjo-Tooie, Beak Bomb returns as a default move, like most of the other moves from Banjo-Kazooie. can now also be held to continue using the Beak Bomb, but this uses a Red Feather every second. Tilting the Control Stick also gives the Beak Bomb limited direction in mid-air.