Klungo

Klungo was Gruntilda's first faithful minion. He is an green, Igor-like, creature, who creates machines and other items to aid Gruntilda. Klungo often uses poor grammar when he speaks, and extends the S in words; for example, "Mistress" would become "Missstresss"

Banjo-Kazooie
In Banjo-Kazooie he was only seen in a few cutscenes, helping Grunty all the way. He created the machine that would transfer Tooty's beauty to Gruntilda.

Banjo-Tooie
In Banjo-Tooie he is a Boss, whom you must fight three times. He has three different phases, one per battle. These are random so they are in no particular order: in one phase, he will grow huge and try to jump on you. In another phase he will split into several clones of himself. The real Klungo is the one who moves last. The last phase causes Klungo to turn invisible. Every so often the invisibility potion will fail so watch carefully. When he loses, he feels so ashamed, he actually insists on getting beat up by Grunty. In every battle you encounter him his bruises from Grunty's beatings appear worse than before. However, his bruises heal up by the end of the game. In the end, he realizes that the more he gets beaten up, the more ugly he becomes, and he states that Mrs. Klungo won't find him handsome anymore. He then abandons Grunty and joins Banjo's group of friends. As he leaves Cauldron Keep, he mutters about going off to make "sssstupid gamessss". He then goes to a party at Bottles' house and eats all the food before Banjo and Kazooie arrive, from battling Grunty.

Banjo-Kazooie: Grunty's Revenge
In Grunty's Revenge, Klungo creates the Mecha-Grunty suit, which allows Grunty to go back in time. Klungo also appears as a boss four times. Each battle has Klungo upgraded. The first battle he has a potion that gives him a force field. In the second battle, he still has the force field, but he also has a potion which can make him invisible. As in Banjo-Tooie, the invisibility potion will fail so be watching carefully! In the third battle, he still has the force field, he can turn invisible, and now he sends red, one-eyed Germuloids to attack you. In the fourth battle, he still has the force field, he can turn invisible, and now he sends red or green Spookos to attack you.

Banjo-Pilot
Klungo is a playable racer in Banjo-Pilot and the second-to-last boss.

Banjo-Kazooie: Nuts & Bolts
Klungo returns in Banjo-Kazooie: Nuts & Bolts, where he now owns an arcade. Klungo has left Grunty to pursue a career in video games. He's created a game, known as "Hero Klungo Sssavesss Teh World". His game involves jumping over holes, enemies, and hills. He appears in Nutty Acres, LOGBOX 720, Banjoland, and the Terrarium of Terror.

Showdown Town
Klungo owns his arcade here. He wears his normal white lab coat. he can be found at the end of the dock in the seaside district. He is very pround of his game even though it is rather crude.

Nutty Acres
Klungo is a farmhand here and wears a red palid coat. He hosts challenges in Acts 1, 4, 5 and 6. His first challenge is simple, just drive to Mumbo. Later he asks you to harvest coconuts from the grove, then he wants you to cook an egg fro him. In the last act, he challenges you to a race against the farm staff in a dried river bed. Klungo likes his job here but is not very good at it and constantly needs Banjo's help to avoid getting fired.

Gallery
Klungo