Saucer of Peril

"Bleep! Jump on board to ride the exciting Saucer of Peril! Bleep!"

- Saucer of Peril

The Saucer of Peril is a sentient flying saucer and a ride in the Space Zone of Witchyworld.

Banjo-Tooie
In Banjo-Tooie, the Saucer of Peril is initially found inside a crate on the Fuel Depot of Glitter Gulch Mine, where a boulder is blocking the tunnel. Detonator Banjo needs to destroy it, allowing the saucer to proceed and encounter a door that leads to the Witchyworld but needs to be opened from the other side.

Once the path is opened, the Saucer of Peril frees itself from the box and stays on his platform, stating it needs power to work. Once Mumbo Jumbo provides it with a spell, the Saucer of Peril allows Banjo and Kazooie to ride it. During its mini-game, Kazooie needs to shoot targets with Golden Eggs to score points and win the prizes. Red, green and blue targets are worth 1, 2 and 3 points respectively. Scoring 400 points awards the duo with a Cheato Page, while 500 points win a Jiggy.

During the end of the game, Captain Blubber can be seen riding the Saucer of Peril after having bought it with the 1,000 Doubloons he won at a quiz night hosted at Jolly's.

Banjo-Pilot
In Banjo-Pilot, the Saucer of Peril appears as an item that can be used during races. When activated, it flies and hits the racer in first place (similarly to the Spiny Shell from the Mario Kart series). The Saucer of Peril is stronger than regular Fire Eggs, and can be dodged with aileron rolls.

Banjo-Kazooie: Nuts and Bolts
In Banjo-Kazooie: Nuts & Bolts, the Saucer of Peril can be found crashed next to the Uptown district of Showdown Town, where Captain Blubber explains to have landed.

In Act 2 of the Terrarium of Terror, Boggy hosts a challenge called "The Saucer of Peril Returns" where Banjo rides the L.O.G. Saucer of Peril and shoots targets around the Game World, similarly to the original mini-game in Banjo-Tooie.

In the description of the Humba U.F.O., Humba Wumba states that the vehicle will allow Banjo to "relive" the Saucer of Peril ride.

Banjo-Pilot

 * Manual profile: "Takes down the race leader!"

Banjo-Tooie

 * "Bleep! I'm trapped in thiz mine by that blocked tunnel! Bleep!"
 * "Bleep! Now that door'z not open on the other zide! Bleep!"
 * "Bleep! The Saucer of Peril is currently closed due to a lack of power! Bleep!"
 * "Bleep! Jump on board to ride the exciting Saucer of Peril! Bleep!"
 * "When the crosshair appears, press to fire at the targets to score points. Blue targets are worth 3 points, green 2, and red only 1. To give you a chance, I'll give you some special eggs!"
 * "Score 500 points to win first prize, or 400 points for the second prize. Bleep!"
 * "Bleep! Nice shooting! You win two bleeping prizes! A primitive paper thing... Bleep! ...and this shiny gold thing. Bleep!"
 * "That's all my prizes gone, but why not ride again and try to beat your best score? Bleep!"

Trivia

 * In Banjo-Tooie, while on Glitter Gulch Mine, the Saucer of Peril uses the letter "z" instead of "s". After reaching Witchyworld, however, it starts to speak normally.