Warp Pad

Warp Pads are pads that were introduced in Banjo-Tooie. Warp Pads are used to teleport the player to any other previously-visited pad in the same world. They are activated by pressing while standing on them, and then the player can choose which active pad to warp to. There are usually five in a world, and are usually found at the world's entrance, near Humba Wumba's wigwam, and Mumbo Jumbo's skull. The only three worlds to not have five Warp Pads are the Isle O' Hags (uses Silos instead), Cloud Cuckooland, and Cauldron Keep (which only have two each).

Warp Pads reappear in Banjo-Kazooie: Nuts & Bolts as large golden pads only appearing in Showdown Town rather than in the worlds. Their function has not changed, but they can only be used while on vehicle.

Icons (These are the faces of certain people's heads which appear to the left of the names of the places you want to go through the warp pads)


 * Mayahem Temple


 * Glitter Gulch Mine


 * Witchyworld

World Entry And Exit: Master Jiggywiggy

Behind The Big Top Tent: Conga

Space Zone: Saucer of Peril

Outside Wumba's Wigwam: Humba Wumba

Outside Mumbo's Skull: Mumbo Jumbo