Split-Up



The most anticipated move of Banjo-Tooie, Splitting Up can be learned in the game's third world, Witchyworld, just behind the big-top tent. When you find a pair of Split-up Pads, have Banjo step on the Banjo pad and press, and Kazooie will leap out of his backpack onto the Kazooie pad, putting the player in control of the bear. In order to switch to Kazooie, stand on the Banjo pad again and press, and do the same with Kazooie on the Kazooie pad to switch back. Certain spots will also have colorful sparkles, called Swap Clouds, which will allow the player to switch between characters by pressing while standing in them. To rejoin the pair at any time, simply have one run into the other. You cannot leave a world (or an Isle o' Hags area) while still split up.

An obvious advantage of splitting up is that both characters can now learn their own set of moves to fit a greater variety of situations. Also, each character has their own attributes. Banjo alone can still swim underwater, hang on edges, and climb objects, while he only learns one attack and multiple "utility" moves. Kazooie remains able to fire Eggs, fly, Shock Jump, and use footwear, and the lack of Banjo's weight improves their performance.

Certain switches encountered in later worlds can only be activated when a certain character stands on them. Such switches often come in pairs which must be activated simultaneously, and are accompanied by Swap Clouds so the player can switch between characters.

Jamjars' Rhyme

 * Seperate skills
 * are what you lack,
 * so let's get Kazooie
 * out of your pack!
 * Find your pads
 * is what you do,
 * pressing
 * makes one become two!