Be sure to read our policy on citing sources before editing!

Difference between revisions of "Stop 'n' Swop"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
(redoing whole article; wip)
(→‎Trivia: typo)
 
(23 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Stop N Swop.png|thumb|The Stop 'n' Swop menu with the six Mystery Eggs and Ice Key.]]
[[File:Stop N Swop XBLA.png|thumb|The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of ''Banjo-Kazooie''.]]
{{cleanup|need someone to fact check; also work in progress}}
'''Stop 'n' Swop''' is an infamous scrapped feature from ''[[Banjo-Kazooie]]''. The intention behind it was to find the hidden locations of six [[Mystery Egg]]s and the [[Ice Key]], which the player could then transfer to ''[[Banjo-Tooie]]''. Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]'' also featured the [[Stop 'n' Swop II]] menu, with a use of unlocking game pictures and themes for the Xbox 360.
'''Stop 'n' Swop''' is an infamous scrapped feature from ''[[Banjo-Kazooie]]''. The intended purpose was to unlock the hidden locations of seven special items, including six [[Mystery Egg]]s and the [[Ice Key]], which the player could then transfer to ''[[Banjo-Tooie]]''.


== Description ==
==Overview==
=== ''Banjo-Kazooie'' ===
=== ''Banjo-Kazooie'' ===
[[File:Stop N Swop.png|thumb|200px|The Stop 'n' Swop menu in the original ''Banjo-Kazooie''.]]
The only instance where Stop 'n' Swop is referenced during normal gameplay is in the 100% completion ending, after [[Banjo]] and [[Kazooie]] obtain all 100 [[Jiggy|Jiggies]]. The ending shows [[Mumbo Jumbo]] holding up a few photographs: two of them depict a Mystery Egg and the other one depicts the Ice Key.
The only instance where Stop 'n' Swop is referenced during normal gameplay is in the 100% completion ending, after [[Banjo]] and [[Kazooie]] obtain all 100 [[Jiggy|Jiggies]]. The ending shows [[Mumbo Jumbo]] holding up a few photographs: two of them depict a Mystery Egg and the other one depicts the Ice Key.


It is possible for Banjo and Kazooie to unlock the location of a Stop 'n' Swop item and then obtain it from that location. To do so, Banjo must enter the [[Sandcastle]] of [[Treasure Trove Cove]] and hit the letter panels in a specific order to spell out a sentence.
It is possible for Banjo and Kazooie to unlock the location of a Stop 'n' Swop item and then obtain it from that location. To do so, Banjo must enter the [[Sandcastle]] of [[Treasure Trove Cove]] and hit the letter panels in a specific order to spell out a sentence.


There is a unique menu displaying the Stop 'n' Swop items that Banjo had obtained. It is unknown what accomplishment would have resulted from the items, as they are devoid of functionality or purpose without the Stop 'n' Swop feature.
There is a unique menu displaying the Stop 'n' Swop items that Banjo had obtained. It is unknown what accomplishment would have resulted from the items, as they are devoid of functionality or purpose in the game itself.


=== ''Banjo-Tooie'' ===
=== ''Banjo-Tooie'' ===
A few of the Stop 'n' Swop items were repurposed for ''Banjo-Tooie'', the [[Ice Key]] and the pink, yellow, and light blue Mystery Eggs. Aside from the Yellow Mystery Egg, Banjo and Kazooie can obtain each item by defeating a [[Banjo-Kazooie Game Pak]] enemy. After obtaining an egg, Banjo and Kazooie must return to [[Heggy's Egg Shed]], where Kazooie must use her [[Hatch]] ability on the egg to unlock a feature. The Ice Key was used for unlocking a [[Mega Glowbo]] that can transform Kazooie into a [[Dragon Kazooie|dragon]].
A few of the Stop 'n' Swop items were repurposed for ''Banjo-Tooie'', the [[Ice Key]], the pink, yellow, and light blue Mystery Eggs. Aside from the Yellow Mystery Egg, Banjo and Kazooie can obtain each item by defeating a [[Banjo-Kazooie Game Pak]] enemy. After obtaining an egg, Banjo and Kazooie must return to [[Heggy's Egg Shed]] for [[Heggy]] to hatch. However, Kazooie must [[hatch]] the Yellow Mystery Egg herself, as Heggy cannot reach it. The Ice Key was used for unlocking a [[Mega Glowbo]] that can transform Kazooie into a [[Dragon Kazooie|dragon]].


== History ==
The Stop 'n' Swop items have a different role in the [[Banjo-Tooie (Xbox Live Arcade)|''Banjo-Tooie'' port on Xbox Live Arcade]], as the three Mystery Eggs and Ice Key cannot be obtained unless the player has a save file for the ''Banjo-Kazooie'' port or ''Nuts & Bolts'' (including its demo).
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>


In January 2001, shortly after the release of ''[[Banjo-Tooie]]'', a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.<ref>[https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes Banjo Kazooie - Secret cheat codes - The RWP]</ref> This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of ''[[Nintendo Power]]''.
A gold, silver and bronze Mystery Egg are featured in place of the preexisting eggs. They can still be [[hatch]]ed by Kazooie to achieve the same three unlockable, along with three additional features each: a gamer pic, an Xbox theme and the [[Stop 'n' Swop II]] submenu. The Ice Key retains its purpose for unlocking the Mega Glowbo.


It had also been revealed by the Rare team at E3 2008 that [[Banjo-Kazooie (Xbox Live Arcade)|the version of ''Banjo-Kazooie'' released on the Xbox live arcade]] would implement the Stop 'n' Swop feature as it was originally intended; however, it would be used in correspondence to ''[[Banjo-Kazooie: Nuts & Bolts]]''. As a player collects the Stop 'n' Swop items in the arcade version, they unlock rare vehicle parts in ''Nuts & Bolts'', for example: the Ice Key grants flags that have the [[wikipedia:Union Flag|Union Jack]] on them. The crates are hidden around [[Showdown Town]] but will appear by a drawing of that certain item on a wall or roof. Another item unlocks [[Roysten]] and his fishbowl as a part (needed for the LOG Banjo).
=== ''Banjo-Pilot'' ===
Stop 'n' Swop is referenced by [[Cheato]] in ''[[Banjo-Pilot]]''. Upon completing most of the game, Cheato sells an item called "STOP 'N' SWOP" for 999 [[Cheato Page]]s. This only results in Cheato saying: "So you want to know about Stop 'n' Swop, eh? I hope you're ready. Here goes...Why don't you stop annoying me and swop this game for a nice book or something?"


In Microsoft's E3 2008 press conference, it was announced that the original ''Banjo-Kazooie'' would be ported to [[Xbox Live Arcade]], and would have a renewed Stop 'n' Swop connectivity feature with the upcoming ''Nuts & Bolts'' to unlock new features.<ref>[http://web.archive.org/web/20080717072003/http://xbox360.ign.com:80/articles/888/888789p1.html E3 2008: Banjo-Kazooie Hops on Live Arcade - IGN (Wayback Machine)]</ref>
=== ''Banjo-Kazooie: Nuts & Bolts'' ===
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the player can unlock vehicle parts by obtaining Stop 'n' Swop items from the [[Xbox Live Arcade]] port of ''[[Banjo-Kazooie (Xbox Live Arcade)|Banjo-Kazooie]]''. Drawings of the Mystery Eggs appear throughout [[Showdown Town]], and a [[Mumbo Crate]] appears at one of the drawings for each Mystery Egg obtained in ''Banjo-Kazooie''. [[Banjo]] and [[Kazooie]] can take the Mumbo Crates to [[Mumbo's Motors]] for unlocking more vehicle parts.


In ''Nuts & Bolts'', Bottles also offers a "Stop 'n' Swop Truth" in exchange for 6,000 [[Music Note]]s. It is not possible to obtain this amount, but an unused text string reveals that Bottles would have said, "''I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"''
Additionally, for each Stop 'n' Swop item added to ''Banjo-Tooie'' on Xbox Live Arcade, the player can unlock up to seven additional vehicle blueprints in the [[L.O.G.'s Lost Challenges]] DLC for ''Nuts & Bolts''.


On January 27, 2009, Rare announced the Xbox Live Arcade port for ''Banjo-Tooie'' and that the "original plan" for Stop 'n' Swop would be implemented. It was revealed that the eggs and key in the XBLA version of ''Banjo-Kazooie'' would unlock bonus vehicle parts in ''Nuts & Bolts''. The game also has an imprint of the ice key on top of Boggy's gym and drawings of the eggs throughout Showdown Town. When a Stop 'n' Swop item is collected in ''Banjo-Kazooie'', a corresponding crate appears at each drawing. Banjo and Kazooie can take them to Mumbo to get the special vehicle parts. The level BanjoLand (a museum-like level that contains various artefacts from the first two games) also features large fake Stop 'n' Swop eggs that contain Gruntbots.
Other Stop 'n' Swop references include an imprint of the Ice Key on top of [[Boggy's Gym]] and the large, fake Stop 'n' Swop eggs in [[Banjoland]] containing [[Gruntbot]]s. [[Trophy Thomas]] also says that the duo cheated by stopping the game and swopping something after winning the "Cheatin' Witch" challenge in Act 4 of [[Nutty Acres]], and during a trivia, [[Lord of Games]] asks a question regarding a failed connection between ''Banjo-Kazooie'' and ''Banjo-Tooie'', of which the answer is "Stop 'n' Swop."


In the XBLA port of ''Banjo-Tooie'', the six eggs and key from ''Banjo-Kazooie'' unlock the bonuses included in the original N64 version, as well as new content related to the Xbox 360. Using the Stop 'n' Swop items in ''Banjo-Tooie'' will also unlock seven additional vehicle blueprints in the "L.O.G.'s Lost Challenges" downloadable content for ''Nuts & Bolts''. In place of the three preexisting eggs are gold, silver and bronze eggs. The three unlock achievements listed under a "Stop 'n' Swop II" submenu. Additional Stop 'n' Swop II achievements can be unlocked by completing specific objectives in the game. Like the original Stop 'n' Swop before it, the items and criteria to be met in Stop 'n' Swop II are meant to be used in a future Banjo game.
[[Bottles]] also offers a "Stop 'n' Swop Truth" in exchange for 6,000 [[Musical Note]]s. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"<ref>[https://tcrf.net/Banjo-Kazooie:_Nuts_%26_Bolts Banjo-Kazooie: Nuts & Bolts - The Cutting Room Floor]</ref>


==Locations==
== Legacy ==
===[[Cyan Mystery Egg]]===
For a few years, the feature remained hidden in ''Banjo-Kazooie''. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the [[Nintendo 64]] in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.<ref>[https://web.archive.org/web/20120208101018/http://multiplayerblog.mtv.com/2008/05/23/stop-n-swop-thing/ Why I Finally Accept What Happened To That "Banjo-Kazooie" Stop N Swop Thing - MTV Multiplayer Blog]</ref>
The Cyan Mystery Egg is found in the cellar of [[Mad Monster Mansion]], in a barrel marked "1881"; it is a reference to Atic Atac, one of Rare's first games. Before entering the code one should note that the barrel is sealed with an "X". When Banjo and Kazooie enter this barrel, there is also water where this egg nestles.
 
The code is "CHEAT DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR".
 
====[[Pink Mystery Egg]]====
The Pink Mystery Egg is found in [[Sharkfood Island]], a small mark of land in [[Treasure Trove Cove]] that, upon entering the code, rises to turn out to be a cave. Mumbo reveals it after the game is finished with all 100 Jiggies.
 
The code is "CHEAT OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES".
 
====[[Blue Mystery Egg]]====
The Blue Mystery Egg is found in [[Gobi's Valley]], behind an unopenable door which Gobi sits by before leaving the desert. The egg can be found inside a sarcophagus in the proceeding room. Mumbo reveals it after the game is finished with all 100 Jiggies.


The code "CHEAT A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE" opens the tomb door.
In January 2001, shortly after the release of ''[[Banjo-Tooie]]'', a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.<ref>[https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes Banjo Kazooie - Secret cheat codes - The RWP] ([https://web.archive.org/web/20220710030659/https://www.therwp.com/article/banjo-kazooie-secret-cheat-codes archive.org])</ref> This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of ''[[Nintendo Power]]''.


====[[Green Mystery Egg]]====
Seven years later, at E3 2008, it was announced that the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] port of ''Banjo-Kazooie'' would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in ''[[Banjo-Kazooie: Nuts & Bolts]]''.<ref>[http://web.archive.org/web/20080717072003/http://xbox360.ign.com:80/articles/888/888789p1.html E3 2008: Banjo-Kazooie Hops on Live Arcade - IGN (Wayback Machine)]</ref>
The Green Mystery Egg is the second egg to be found in [[Mad Monster Mansion]]; there seems to be no discernable reason for this, though. The egg is found in the bathroom, on top of [[Loggo]].


The code is "CHEAT AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM".
On January 27, 2009, Rare announced the Xbox Live Arcade port for ''Banjo-Tooie'' and that Stop 'n' Swop would also be implemented.<ref>[https://kotaku.com/5140145/banjo-tooie-coming-in-april-with-stop-n-swop/ Banjo-Tooie Coming In April With Stop 'N' Swop - Kotaku] ([https://kotaku.com/banjo-tooie-coming-in-april-with-stop-n-swop-5140145 archive.org])</ref>


====[[Red Mystery Egg]]====
==Gallery==
The Red Mystery Egg is found in the captain's quarters in [[Rusty Bucket Bay]], accessed by breaking one of the windows. And here, this egg is rotating on the captain's bed.
<gallery>
 
Stop n Swop gamerpic 1.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The code is "CHEAT THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN".
Stop n Swop gamerpic 2.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 3.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
====[[Yellow Mystery Egg]]====
Stop n Swop gamerpic 4.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The Yellow Mystery Egg is found in [[Click Clock Wood]] in [[Nabnut|Nabnut's]] house in the winter season. To reach it, one must enter through the window.
Stop n Swop gamerpic 5.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 6.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The code is "CHEAT NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE".
Stop n Swop gamerpic 7.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
Stop n Swop gamerpic 8.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
====[[Ice Key]]====
Stop n Swop gamerpic 9.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
The Ice Key is perhaps the most mysterious Stop 'n' Swop item, predominantly because it is the only item that can be seen during normal play. It is found in [[Wozza|Wozza's]] cave, in a small alcove; if the player uses first person mode, they can see through the ice to see the key twirling, but there is no way to get in. However, typing in the following code removes the unbreakable ice wall. Mumbo reveals it after the game is finished with all 100 Jiggies.
Stop n Swop gamerpic 10.png|Limited Edition Gamerpic from ''Banjo-Tooie''.
 
</gallery>
The code is "CHEAT NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE".
 
==[[Banjo-Tooie]]==
Even though Rare dropped the Stop 'n' Swop idea, they decided to add three of the Mystery Eggs and the Ice Key to Banjo-Tooie. Each of these items unlocked a secret in the game.
 
====[[Ice Key]]====
In Banjo-Tooie, the Ice Key could be found in a cave around the sandy area of Jinjo Village. It unlocks a large Ice Vault that holds the [[Mega-Glowbo]]. The Mega-Glowbo can be used in Humba Wumba's wigwam at the entrance of Witchyworld to transform Kazooie into a [[Dragon Kazooie|Dragon]].
 
====[[Pink Mystery Egg]]====
The egg is in Spiral Mountain, in front of the mountain. By bringing it to Heggy in Wooded Hollow, Banjo will be able to use [[Breegull Bash|a new move]].
 
====[[Blue Mystery Egg]]====
It is behind the waterfall in Spiral Mountain. It unlocks the homing eggs cheat in the code chamber at Mayahem Temple.
 
====[[Yellow Mystery Egg]]====
The egg is found in Heggy's House, but it must be [[Hatch|hatched by Kazooie]]. It unlocks the [[Jinjo]] in Squackmatch multiplayer.
 
==[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie (XBLA)]]==
Unlike the original Banjo-Tooie the Stop 'n' Swop items are not available in the game unless they were collected in [[Banjo-Kazooie (Xbox Live Arcade)|Banjo-Kazooie (XBLA)]] in which case the player starts with the items already collected. (The SnS items will be available in Banjo-Kazooie once the player has a save file in Banjo-Tooie or Banjo-Kazooie Nuts and Bolts. This includes the Nuts and Bolts Demo.) [[Heggy]] will hatch all the eggs which will unlock the three awards from the original ([[Breegull Bash]], [[Jinjo]] as a multiplayer character and [[Homing Eggs]]) along with a gamer pic, a Xbox theme and [[Stop 'n' Swop II]]. The Ice Key is still used to access the Mega-Glowbo.
 
Upon completion of Stop 'n' Swop new blueprints will become available in [[Banjo-Kazooie: Nuts & Bolts|Nuts &amp; Bolts]] if the player has [[L.O.G.'s Lost Challenges]].


==Trivia==
==Trivia==
*In ''Grabbed by the Ghoulies'', there is a chalkboard that reads "Collect Ice Key. Collect 4 eggs. Open Secret Level." This has been presumed to be nothing more than a way to mock fans, but it is unknown whether it's fake.
*In ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', a chalkboard in the [[rarewiki:Classroom|Classroom]] has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
*The first part of the theme that plays when Banjo enters an area containing a Stop 'n' Swop item was later used in ''Donkey Kong 64'', where it plays when Troff and Scoff open a boss door.
*Stop 'n' Swop was going to be used in more games than just ''Banjo-Kazooie'' and ''Banjo-Tooie'', them being ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', ''[[conkerwiki:Twelve Tales Conker 64|Twelve Tales Conker 64]]'', while there's conflicting statements for the last two games being ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'' and ''[[rarewiki:Perfect Dark|Perfect Dark]]'' or ''[[rarewiki:Blast Corps|Blast Corps]]'' and ''[[rarewiki:GoldenEye 007|GoldenEye 007]]''. Out of the mentioned games, ''Donkey Kong 64'' is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).<ref>[https://tcrf.net/Donkey_Kong_64#Stop_'n'_Swop_Leftovers Donkey Kong 64 - The Cutting Room Floor]</ref>
*Stop 'n' Swop has been mentioned various times in ''[[Banjo-Kazooie: Nuts & Bolts]]''. [[Bottles]] pretends to offer the secret of Stop 'n' Swop for 6000 [[notes]] (despite the fact that there aren't 6000 notes in the game), but steals the player's notes and doesn't tell them anything, claiming that he'd have to kill them. [[Trophy Thomas]] accuses the player of cheating using Stop 'n' swop at one of his challenges. A few mystery eggs and a fake [[Ice Key]] are in [[Banjoland]]. [[Lord of Games]] asks a question about Stop 'n' Swop during the trivia, asking what failed connection from [[Banjo-Kazooie]] to [[Banjo-Tooie]] that some fans still won't shut up about was. Paintings of the eggs and an imprint of the [[Ice Key]] around [[Showdown Town]] and [[Boggy's Gym]] could also be found. These will give parts when the eggs are collected in Banjo-Kazooie on the Xbox Live Arcade. (Beacon, [[Roysten|Goldfish]], Mole-on-a-Pole, Googly Eyes, Fluffy Dice, Flag (2x), & Disco Ball)
*Stop 'n' Swop was also mentioned in [[Banjo-Pilot]], as a reward from Cheato. Upon attempt to receive it, he says, "Why don't you STOP annoying me and SWOP this game for a nice book or something?"
 
== References ==
<references />


{{Stop 'n' Swop}}
==References==
[[Category:Secrets and Easter eggs]]
<references/>
{{BK}}
{{BT}}
{{N&B}}
[[Category:Stop 'n' Swop|*]]
[[Category:Stop 'n' Swop|*]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Tooie]]
[[Category:Banjo-Kazooie: Nuts & Bolts]]

Latest revision as of 05:07, February 29, 2024

The Stop 'n' Swop menu with all seven items from the Xbox Live Arcade port of Banjo-Kazooie.

Stop 'n' Swop is an infamous scrapped feature from Banjo-Kazooie. The intention behind it was to find the hidden locations of six Mystery Eggs and the Ice Key, which the player could then transfer to Banjo-Tooie. Stop 'n' Swop was eventually implemented into the Xbox Live Arcade port of both games. The Xbox Live Arcade port of Banjo-Tooie also featured the Stop 'n' Swop II menu, with a use of unlocking game pictures and themes for the Xbox 360.

Overview[edit]

Banjo-Kazooie[edit]

The Stop 'n' Swop menu in the original Banjo-Kazooie.

The only instance where Stop 'n' Swop is referenced during normal gameplay is in the 100% completion ending, after Banjo and Kazooie obtain all 100 Jiggies. The ending shows Mumbo Jumbo holding up a few photographs: two of them depict a Mystery Egg and the other one depicts the Ice Key.

It is possible for Banjo and Kazooie to unlock the location of a Stop 'n' Swop item and then obtain it from that location. To do so, Banjo must enter the Sandcastle of Treasure Trove Cove and hit the letter panels in a specific order to spell out a sentence.

There is a unique menu displaying the Stop 'n' Swop items that Banjo had obtained. It is unknown what accomplishment would have resulted from the items, as they are devoid of functionality or purpose in the game itself.

Banjo-Tooie[edit]

A few of the Stop 'n' Swop items were repurposed for Banjo-Tooie, the Ice Key, the pink, yellow, and light blue Mystery Eggs. Aside from the Yellow Mystery Egg, Banjo and Kazooie can obtain each item by defeating a Banjo-Kazooie Game Pak enemy. After obtaining an egg, Banjo and Kazooie must return to Heggy's Egg Shed for Heggy to hatch. However, Kazooie must hatch the Yellow Mystery Egg herself, as Heggy cannot reach it. The Ice Key was used for unlocking a Mega Glowbo that can transform Kazooie into a dragon.

The Stop 'n' Swop items have a different role in the Banjo-Tooie port on Xbox Live Arcade, as the three Mystery Eggs and Ice Key cannot be obtained unless the player has a save file for the Banjo-Kazooie port or Nuts & Bolts (including its demo).

A gold, silver and bronze Mystery Egg are featured in place of the preexisting eggs. They can still be hatched by Kazooie to achieve the same three unlockable, along with three additional features each: a gamer pic, an Xbox theme and the Stop 'n' Swop II submenu. The Ice Key retains its purpose for unlocking the Mega Glowbo.

Banjo-Pilot[edit]

Stop 'n' Swop is referenced by Cheato in Banjo-Pilot. Upon completing most of the game, Cheato sells an item called "STOP 'N' SWOP" for 999 Cheato Pages. This only results in Cheato saying: "So you want to know about Stop 'n' Swop, eh? I hope you're ready. Here goes...Why don't you stop annoying me and swop this game for a nice book or something?"

Banjo-Kazooie: Nuts & Bolts[edit]

In Banjo-Kazooie: Nuts & Bolts, the player can unlock vehicle parts by obtaining Stop 'n' Swop items from the Xbox Live Arcade port of Banjo-Kazooie. Drawings of the Mystery Eggs appear throughout Showdown Town, and a Mumbo Crate appears at one of the drawings for each Mystery Egg obtained in Banjo-Kazooie. Banjo and Kazooie can take the Mumbo Crates to Mumbo's Motors for unlocking more vehicle parts.

Additionally, for each Stop 'n' Swop item added to Banjo-Tooie on Xbox Live Arcade, the player can unlock up to seven additional vehicle blueprints in the L.O.G.'s Lost Challenges DLC for Nuts & Bolts.

Other Stop 'n' Swop references include an imprint of the Ice Key on top of Boggy's Gym and the large, fake Stop 'n' Swop eggs in Banjoland containing Gruntbots. Trophy Thomas also says that the duo cheated by stopping the game and swopping something after winning the "Cheatin' Witch" challenge in Act 4 of Nutty Acres, and during a trivia, Lord of Games asks a question regarding a failed connection between Banjo-Kazooie and Banjo-Tooie, of which the answer is "Stop 'n' Swop."

Bottles also offers a "Stop 'n' Swop Truth" in exchange for 6,000 Musical Notes. It is impossible to obtain this amount since only 5,230 Music Notes appear in the game (not including the additional 120 in L.O.G.'s Lost Challenges). An unused text string reveals that by purchasing this advice, Bottles would have told Banjo: "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"[1]

Legacy[edit]

For a few years, the feature remained hidden in Banjo-Kazooie. There is evidence suggesting that the feature was never implemented entirely because of some hardware revisions done to the Nintendo 64 in 1999. Originally, the player had up to ten seconds to swap the cartridges, but the circuitry in later revisions dropped the limit to one second, theoretically making this impossible.[2]

In January 2001, shortly after the release of Banjo-Tooie, a fansite called Rare Witch Project discovered how to unlock the Stop 'n' Swop items without the use of a cheating device.[3] This information was publicized in the February 2001 issue of N64 Magazine and via a column in the April 2001 issue of Nintendo Power.

Seven years later, at E3 2008, it was announced that the Xbox Live Arcade port of Banjo-Kazooie would implement the Stop 'n' Swop feature as it was originally intended. It would be used in correspondence to unlocking content in Banjo-Kazooie: Nuts & Bolts.[4]

On January 27, 2009, Rare announced the Xbox Live Arcade port for Banjo-Tooie and that Stop 'n' Swop would also be implemented.[5]

Gallery[edit]

Trivia[edit]

  • In Grabbed by the Ghoulies, a chalkboard in the Classroom has a mathematical equation referencing Stop 'n' Swop: "[egg] + [egg] + [egg] + [egg] + [key] = ?."
  • Stop 'n' Swop was going to be used in more games than just Banjo-Kazooie and Banjo-Tooie, them being Donkey Kong 64, Twelve Tales Conker 64, while there's conflicting statements for the last two games being Jet Force Gemini and Perfect Dark or Blast Corps and GoldenEye 007. Out of the mentioned games, Donkey Kong 64 is the only one known to have any remnants of the feature left over in the game data, it being an unused entry in the Totals menu for the Ice Key. Early screenshots of DK's treehouse shows a refrigerator with Banjo and Kazooie magnets on it, that apparently formed a warp to Crystal Caves to an area that, in the final game, is useful only to Chunky Kong (it has one of his pads, which can be used to access one of his Golden Bananas).[6]

References[edit]